Zancanaro, Massimo
 Distribuzione geografica
Continente #
NA - Nord America 7.092
EU - Europa 4.151
AS - Asia 3.718
SA - Sud America 681
AF - Africa 111
OC - Oceania 53
Continente sconosciuto - Info sul continente non disponibili 2
Totale 15.808
Nazione #
US - Stati Uniti d'America 6.844
IT - Italia 2.243
SG - Singapore 1.406
CN - Cina 764
VN - Vietnam 664
BR - Brasile 564
RU - Federazione Russa 372
DE - Germania 281
GB - Regno Unito 227
FR - Francia 193
CA - Canada 183
KR - Corea 170
HK - Hong Kong 152
SE - Svezia 142
LV - Lettonia 114
FI - Finlandia 103
IN - India 84
NL - Olanda 83
ES - Italia 80
ID - Indonesia 77
BD - Bangladesh 72
UA - Ucraina 67
BG - Bulgaria 64
JO - Giordania 46
AR - Argentina 44
AU - Australia 43
MX - Messico 41
IQ - Iraq 37
JP - Giappone 36
ZA - Sudafrica 36
TR - Turchia 34
PL - Polonia 33
TW - Taiwan 28
BE - Belgio 27
PK - Pakistan 27
PH - Filippine 23
EG - Egitto 20
AT - Austria 19
EC - Ecuador 19
RO - Romania 19
CO - Colombia 15
MA - Marocco 14
MY - Malesia 14
AE - Emirati Arabi Uniti 11
IE - Irlanda 11
KE - Kenya 11
LT - Lituania 11
SA - Arabia Saudita 11
UZ - Uzbekistan 11
NZ - Nuova Zelanda 10
CZ - Repubblica Ceca 9
CL - Cile 8
DK - Danimarca 8
PY - Paraguay 8
VE - Venezuela 8
NO - Norvegia 7
PE - Perù 7
TH - Thailandia 7
AZ - Azerbaigian 6
CH - Svizzera 6
DO - Repubblica Dominicana 6
IL - Israele 6
NG - Nigeria 6
SI - Slovenia 6
TN - Tunisia 6
UY - Uruguay 6
JM - Giamaica 5
KZ - Kazakistan 5
NP - Nepal 5
AL - Albania 4
DZ - Algeria 4
GR - Grecia 4
MO - Macao, regione amministrativa speciale della Cina 4
BA - Bosnia-Erzegovina 3
CR - Costa Rica 3
HU - Ungheria 3
TT - Trinidad e Tobago 3
AO - Angola 2
BO - Bolivia 2
BY - Bielorussia 2
CI - Costa d'Avorio 2
ET - Etiopia 2
GE - Georgia 2
GH - Ghana 2
GT - Guatemala 2
HR - Croazia 2
IR - Iran 2
KG - Kirghizistan 2
LK - Sri Lanka 2
MD - Moldavia 2
OM - Oman 2
PS - Palestinian Territory 2
RS - Serbia 2
SK - Slovacchia (Repubblica Slovacca) 2
TZ - Tanzania 2
ZW - Zimbabwe 2
BB - Barbados 1
BF - Burkina Faso 1
BH - Bahrain 1
BZ - Belize 1
Totale 15.795
Città #
Rome 1.241
Singapore 939
Ashburn 842
Fairfield 589
Chandler 560
San Jose 434
Verona 387
Dallas 283
Santa Clara 275
Woodbridge 237
Ho Chi Minh City 195
Houston 192
Seattle 192
Columbus 186
Wilmington 183
Cambridge 174
Princeton 162
New York 158
Council Bluffs 157
Seoul 153
Beijing 150
Moscow 149
Trento 146
Hanoi 143
San Mateo 128
Ann Arbor 120
Los Angeles 119
Hong Kong 116
Jacksonville 114
Riga 114
Lauterbourg 106
Munich 96
The Dalles 85
Montreal 76
Chicago 68
Sofia 62
London 58
San Diego 56
Helsinki 54
São Paulo 54
Frankfurt am Main 49
Da Nang 46
Milan 45
Jakarta 44
Buffalo 39
Orem 38
Lakewood 35
Garden City 33
Toronto 33
Hefei 30
Salt Lake City 27
Amsterdam 26
Atlanta 26
Dong Ket 26
Shanghai 26
Tokyo 26
Chennai 25
Redondo Beach 25
Boardman 22
Haiphong 22
Vancouver 22
Johannesburg 21
Madrid 21
Rio de Janeiro 21
Ballarat 20
Denver 20
Norwich 20
Turku 20
Warsaw 20
Manchester 19
Düsseldorf 18
Elk Grove Village 17
Ankara 16
Biên Hòa 16
Dearborn 16
Norwalk 16
Nuremberg 16
Augsburg 15
Brooklyn 15
Falkenstein 15
Guangzhou 15
Stockholm 15
Minya 14
Barnet 13
Brasília 13
Lappeenranta 13
Miano 13
Phoenix 13
Naples 12
San Paolo di Civitate 12
Vienna 12
Baghdad 11
Bắc Ninh 11
Daiano 11
Hải Dương 11
Mexico City 11
Venice 11
Des Moines 10
Ninh Bình 10
Poplar 10
Totale 10.801
Nome #
Comprehension, apprehension, and acceptance: Understanding the influence of literacy and anxiety on acceptance of artificial Intelligence 427
Adaptive, intelligent presentation of information for the museum visitor in PEACH 365
Attention-driven read-aloud technology increases reading comprehension in children with reading disabilities 364
STUDENTS’ ROLE IN ACADEMIC DEVELOPMENT: RESEARCH-BASED INITIATIVES ON TEACHING INNOVATION 361
Improving Mental Models in IoT End-User Development 295
Teachers' Perspective on Artificial Intelligence Education: an Initial Investigation 289
Enhancing social communication of children with high-functioning autism through a co-located interface 261
Increasing social engagement in children with high-functioning autism spectrum disorder using collaborative technologies in the school environment 216
Agora2.0: Enhancing civic participation through a public display 210
Assessing a Collaborative Application for Comic Strips Composition 205
Understanding Creators Mental Models in Immersive Virtual Reality Programming 196
Multimodal Engagement Classification for Affective Cinema 191
Formative evaluation of a constrained composition approach for storytelling 177
Design opportunities for wearable devices in learning to Climb 176
Designing Wearable Systems for Sports: A Review of Trends and Opportunities in Human-Computer Interaction 170
"This Sounds Unclear": Evaluating ChatGPT capability in translating end-user prompts into ready-to-deploy Python Code 168
Ambient Influence for Promoting Balanced Participation in Group Brainstorming 166
Toward a Better Understanding of End-User Debugging Strategies: A Pilot Study 165
Look at me and grab this! Materiality and the practices around negotiation of social attention with children on the autistic spectrum 164
Collaborative puzzle game: a tabletop interface for fostering collaborative skills in children with autism spectrum disorders 163
How does digital technology impact on the co-production of local services? Evidence from a childcare experience 163
Virtual reality for the training of soft skills for professional education: trends and opportunities 162
Analyzing museum visitors' behavior patterns 161
K-DAD a Platform for Cooperative Learning in Primary Schools 160
Sensing and Reacting to Users’ Interest: an Adaptive Public Display 160
Co-designing wearable devices for sports: The case study of sport climbing 160
(Non-)Participation in deliberation at work: a case study of online participative decision-making 160
If when is better than if (and while might help): on the importance of influencing mental models in EUD (a pilot study) 160
End-user Development and Closed-Reading: an Initial Investigation 156
Interactive comic-based digital storytelling for self-expression 152
Interactive digital storytelling and self-expression in the context of young male migrants 152
Enhance Gamification Design Through End-User Development: a Proposal 151
Multimodal support to group dynamics 151
A Language-based Interface for Analysis of Digital Storytelling 150
Collaborative comic-based digital storytelling with primary school children 149
Emotions and interactive tangible tools for math achievement in primary schools 148
Experience Probes: Immersion and Reflection Between Reality and Virtuality 147
Following wrong suggestions: self-blame in human and computer scenarios 147
Automatic detection of group functional roles in face to face interactions 147
"React", "Command", or "Instruct"? Teachers Mental Models on End-User Development 145
Collaborative puzzle game: A tabletop interactive game for fostering collaboration in children with Autism Spectrum Disorders (ASD) 144
Evaluating an automated mediator for joint narratives in a conflict situation 144
Using Multitouch Collaboration Technology to Enhance Social Interaction of Children with High-Functioning Autism 143
Comic-based digital storytelling with primary school children 143
An exploratory study of a touch-based gestural interface for elderly 143
Comic-based Digital Storytelling for Content and Language Integrated Learning 143
The influence of personality factors on visitor attitudes towards adaptivity dimensions for mobile museum guides 141
RuleCraft: An End-User Development Hub for Education 140
Influencing Participation in Group Brainstorming Through Ambient Intelligence 138
Comic-based digital storytelling for self-expression: An exploratory case-study with migrants 136
Useful, social and enjoyable: Mobile phone adoption by older people 135
A bit of "persona", a bit of "goal", a bit of "process" ... a recipe for analyzing user intensive software systems 135
End-User Programming and Math Teachers: an Initial Study 133
Assisted Coaching for Older People: Initial Considerations 132
Values and Practices behind Collaborative Childcare in Knowledge-based Organizations 132
Underground astronauts: Understanding the sporting science of speleology and its implications for HCI 132
Therapists as designers: an initial investigation of end-user programming of a tangible tool for therapeutic interventions 132
Understanding Concepts, Methods and Tools for End-User Control of Automations in Ecosystems of Smart Objects and Services 130
Indoor positioning in cultural heritage: Challenges and a solution 127
Automatic cinematography and multilingual NLG for generating video documentaries 126
A Human-centric AI-driven Framework for Exploring Large and Complex Datasets 126
Annotation and Classification of Relevant Clauses in Terms-and-Conditions Contracts 123
Preference Elicitation in Interactive and User-centered Algorithmic Recourse: an Initial Exploration 123
Touching Dante: a proximity-based paradigm for tabletop browsing Proceedings of the Biannual Conference of the Italian Chapter of SIGCHI on - CHItaly '13 121
Analysis and prediction of museum visitors' behavioral pattern types 121
SMARTER Than Before: Empowering Teachers to Program a Modular IoT Educational Device 120
Engagement recognition using easily detectable behavioral cues 120
Overt or subtle? Supporting group conversations with automatically targeted directives 120
Immersive Cave Environments in VR: A Tool for Exploring Altered States of Consciousness and Creativity in Archaeology 117
A Human–AI interaction paradigm and its application to rhinocytology 117
Almost the same: experiential and behavioral effects in talking with virtual humans 117
Knocking on elders' door: Investigating the functional and emotional geography of their domestic space 117
Families_Share: digital and social innovation for work-life balance 117
SMARTER: an IoT learning game to teach math 116
Do psychological traits influence the perceived usefulness of rule recommendations in configuration tasks? 114
Designing for/with/around nature: Exploring new frontiers of outdoor-related HCI 114
Towards crowd-based customer service: a mixed-initiative tool for managing Q&A sites 114
Sharing the office, sharing the care? Designing for Digitally-mediated Collaborative Childcare in the Workplace 112
What is it like to be a UX designer in Italy? An initial analysis of job advertisements to improve training and education in HCI 112
Language and Temporal Aspects: A Qualitative Study on Trigger Interpretation in Trigger-Action Rules 111
“Come and share a story with me”: Promoting engagement between Ethiopian and Non-Ethiopian Israelis via joint digital narratives 111
Exploring the world through small green steps: Improving sustainable school transportation with a game-based learning interface 110
Understanding the interest toward smart home technology: The role of utilitaristic perspective 110
Audio-augmented paper for therapy and educational intervention for children with autistic spectrum disorder 110
Using innovative technologies as therapeutic and educational tools for children with autism spectrum disorder 108
2nd International Workshop on Empowering People in Dealing with Internet of Things Ecosystems (EMPATHY) 106
Using the influence model to recognize functional roles in meetings 105
What is happening now? Detection of activities of daily living from simple visual features 104
"Luckily, i don't need it": Elderly and the use of artifacts for time management 104
A multimodal annotated corpus of consensus decision making meetings 102
Emotions in climbing: a design opportunity for haptic communication 101
Gamified Tangible IoT for Education: Exploring Usability in SmartGame 100
Collaborative puzzle game - an interface for studying collaboration and social interaction for children who are typically developed or who have autistic spectrum disorder 100
Standardized representations and markup languages for multimodal interaction 99
Multimodal Recognition of Personality Traits in Social Interactions 99
Toward a mixed-initiative QA system: from studying predictors in Stack Exchange to building a mixed-initiative tool 98
The museum visit: Generating seamless personalized presentations on multiple devices 98
Incorporating Personality Traits in User Modeling for EUD 96
Writing postcards from the museum: Composing personalised tangible souvenirs 93
Usability of a video modeling computer application for the vocational training of adolescents with autism spectrum disorder 92
Totale 14.937
Categoria #
all - tutte 82.880
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 1.475
Totale 84.355


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/202189 0 0 0 0 0 0 0 0 0 0 0 89
2021/20221.036 93 144 25 29 79 25 35 230 57 39 114 166
2022/20231.218 198 139 8 191 130 160 13 81 165 20 86 27
2023/2024681 42 54 32 26 46 127 33 34 7 76 61 143
2024/20252.572 68 27 182 430 181 327 62 122 258 438 238 239
2025/20268.637 473 253 722 1.143 787 574 1.961 1.076 538 595 277 238
Totale 16.173