Zancanaro, Massimo
 Distribuzione geografica
Continente #
NA - Nord America 7.514
EU - Europa 4.245
AS - Asia 3.774
SA - Sud America 690
Continente sconosciuto - Info sul continente non disponibili 370
AF - Africa 111
OC - Oceania 53
Totale 16.757
Nazione #
US - Stati Uniti d'America 7.229
IT - Italia 2.317
SG - Singapore 1.424
CN - Cina 771
VN - Vietnam 668
BR - Brasile 569
RU - Federazione Russa 372
DE - Germania 283
GB - Regno Unito 229
CA - Canada 212
FR - Francia 198
KR - Corea 170
HK - Hong Kong 159
SE - Svezia 142
LV - Lettonia 114
FI - Finlandia 103
IN - India 86
NL - Olanda 85
BD - Bangladesh 81
ES - Italia 80
ID - Indonesia 77
UA - Ucraina 67
BG - Bulgaria 64
JO - Giordania 46
AR - Argentina 45
MX - Messico 44
AU - Australia 43
JP - Giappone 38
IQ - Iraq 37
PL - Polonia 37
TR - Turchia 36
ZA - Sudafrica 36
TW - Taiwan 28
BE - Belgio 27
PK - Pakistan 27
PH - Filippine 23
EG - Egitto 20
AT - Austria 19
EC - Ecuador 19
RO - Romania 19
CO - Colombia 16
MY - Malesia 16
MA - Marocco 14
AE - Emirati Arabi Uniti 11
CH - Svizzera 11
IE - Irlanda 11
KE - Kenya 11
LT - Lituania 11
SA - Arabia Saudita 11
UZ - Uzbekistan 11
NZ - Nuova Zelanda 10
TH - Thailandia 10
CZ - Repubblica Ceca 9
CL - Cile 8
DK - Danimarca 8
PE - Perù 8
PY - Paraguay 8
VE - Venezuela 8
JM - Giamaica 7
NO - Norvegia 7
AZ - Azerbaigian 6
DO - Repubblica Dominicana 6
IL - Israele 6
NG - Nigeria 6
SI - Slovenia 6
TN - Tunisia 6
UY - Uruguay 6
KZ - Kazakistan 5
NP - Nepal 5
AL - Albania 4
DZ - Algeria 4
GR - Grecia 4
MO - Macao, regione amministrativa speciale della Cina 4
BA - Bosnia-Erzegovina 3
BO - Bolivia 3
CR - Costa Rica 3
GT - Guatemala 3
HU - Ungheria 3
TT - Trinidad e Tobago 3
AO - Angola 2
BY - Bielorussia 2
CI - Costa d'Avorio 2
ET - Etiopia 2
GE - Georgia 2
GH - Ghana 2
HR - Croazia 2
IR - Iran 2
KG - Kirghizistan 2
LK - Sri Lanka 2
MD - Moldavia 2
NI - Nicaragua 2
OM - Oman 2
PS - Palestinian Territory 2
RS - Serbia 2
SK - Slovacchia (Repubblica Slovacca) 2
TZ - Tanzania 2
ZW - Zimbabwe 2
BB - Barbados 1
BF - Burkina Faso 1
BH - Bahrain 1
Totale 16.375
Città #
Rome 1.245
Singapore 955
Ashburn 885
Fairfield 589
Chandler 560
San Jose 457
Verona 387
Santa Clara 288
Dallas 285
Council Bluffs 256
Woodbridge 237
Columbus 226
Ho Chi Minh City 197
Houston 194
Seattle 193
Wilmington 183
Cambridge 174
Princeton 162
New York 161
Seoul 153
Beijing 152
Trento 152
Moscow 149
Hanoi 143
Los Angeles 132
San Mateo 128
Hong Kong 123
Ann Arbor 120
Jacksonville 114
Riga 114
Lauterbourg 106
Munich 96
The Dalles 86
Chicago 77
Montreal 76
Sofia 62
London 61
Milan 60
San Diego 57
São Paulo 55
Helsinki 54
Frankfurt am Main 49
Da Nang 46
Jakarta 44
Buffalo 42
Orem 38
Lakewood 35
Toronto 34
Garden City 33
Hefei 30
Salt Lake City 28
Tokyo 28
Vancouver 28
Amsterdam 26
Atlanta 26
Dong Ket 26
Shanghai 26
Chennai 25
Redondo Beach 25
Boardman 22
Haiphong 22
Warsaw 22
Johannesburg 21
Madrid 21
Rio de Janeiro 21
Ballarat 20
Denver 20
Dulles 20
Norwich 20
Turku 20
Manchester 19
Düsseldorf 18
Springfield 18
Elk Grove Village 17
Ankara 16
Biên Hòa 16
Brooklyn 16
Dearborn 16
Norwalk 16
Nuremberg 16
Augsburg 15
Falkenstein 15
Guangzhou 15
Naples 15
Phoenix 15
Stockholm 15
Minya 14
Barnet 13
Brasília 13
Lappeenranta 13
Mexico City 13
Miano 13
Paris 12
San Paolo di Civitate 12
Venice 12
Vienna 12
Baghdad 11
Bắc Ninh 11
Daiano 11
Hải Dương 11
Totale 11.151
Nome #
Comprehension, apprehension, and acceptance: Understanding the influence of literacy and anxiety on acceptance of artificial Intelligence 475
Adaptive, intelligent presentation of information for the museum visitor in PEACH 388
STUDENTS’ ROLE IN ACADEMIC DEVELOPMENT: RESEARCH-BASED INITIATIVES ON TEACHING INNOVATION 376
Attention-driven read-aloud technology increases reading comprehension in children with reading disabilities 370
Teachers' Perspective on Artificial Intelligence Education: an Initial Investigation 309
Improving Mental Models in IoT End-User Development 306
Enhancing social communication of children with high-functioning autism through a co-located interface 272
Increasing social engagement in children with high-functioning autism spectrum disorder using collaborative technologies in the school environment 259
Agora2.0: Enhancing civic participation through a public display 223
Assessing a Collaborative Application for Comic Strips Composition 206
Understanding Creators Mental Models in Immersive Virtual Reality Programming 200
Multimodal Engagement Classification for Affective Cinema 192
Design opportunities for wearable devices in learning to Climb 181
Formative evaluation of a constrained composition approach for storytelling 179
Designing Wearable Systems for Sports: A Review of Trends and Opportunities in Human-Computer Interaction 173
Toward a Better Understanding of End-User Debugging Strategies: A Pilot Study 172
"This Sounds Unclear": Evaluating ChatGPT capability in translating end-user prompts into ready-to-deploy Python Code 170
Ambient Influence for Promoting Balanced Participation in Group Brainstorming 170
Co-designing wearable devices for sports: The case study of sport climbing 169
How does digital technology impact on the co-production of local services? Evidence from a childcare experience 169
Virtual reality for the training of soft skills for professional education: trends and opportunities 167
Collaborative puzzle game: a tabletop interface for fostering collaborative skills in children with autism spectrum disorders 167
Look at me and grab this! Materiality and the practices around negotiation of social attention with children on the autistic spectrum 166
K-DAD a Platform for Cooperative Learning in Primary Schools 165
Enhance Gamification Design Through End-User Development: a Proposal 164
Sensing and Reacting to Users’ Interest: an Adaptive Public Display 164
Analyzing museum visitors' behavior patterns 164
If when is better than if (and while might help): on the importance of influencing mental models in EUD (a pilot study) 162
(Non-)Participation in deliberation at work: a case study of online participative decision-making 161
End-user Development and Closed-Reading: an Initial Investigation 158
Interactive digital storytelling and self-expression in the context of young male migrants 157
Interactive comic-based digital storytelling for self-expression 153
Multimodal support to group dynamics 153
A Language-based Interface for Analysis of Digital Storytelling 152
Emotions and interactive tangible tools for math achievement in primary schools 151
Using Multitouch Collaboration Technology to Enhance Social Interaction of Children with High-Functioning Autism 151
The influence of personality factors on visitor attitudes towards adaptivity dimensions for mobile museum guides 151
Comic-based Digital Storytelling for Content and Language Integrated Learning 150
Collaborative comic-based digital storytelling with primary school children 150
A Human-centric AI-driven Framework for Exploring Large and Complex Datasets 150
Following wrong suggestions: self-blame in human and computer scenarios 149
Automatic detection of group functional roles in face to face interactions 149
"React", "Command", or "Instruct"? Teachers Mental Models on End-User Development 148
Experience Probes: Immersion and Reflection Between Reality and Virtuality 148
Evaluating an automated mediator for joint narratives in a conflict situation 147
Collaborative puzzle game: A tabletop interactive game for fostering collaboration in children with Autism Spectrum Disorders (ASD) 146
Comic-based digital storytelling with primary school children 144
An exploratory study of a touch-based gestural interface for elderly 144
Useful, social and enjoyable: Mobile phone adoption by older people 142
RuleCraft: An End-User Development Hub for Education 141
Influencing Participation in Group Brainstorming Through Ambient Intelligence 141
Values and Practices behind Collaborative Childcare in Knowledge-based Organizations 140
Comic-based digital storytelling for self-expression: An exploratory case-study with migrants 139
A bit of "persona", a bit of "goal", a bit of "process" ... a recipe for analyzing user intensive software systems 138
End-User Programming and Math Teachers: an Initial Study 137
Understanding Concepts, Methods and Tools for End-User Control of Automations in Ecosystems of Smart Objects and Services 137
Therapists as designers: an initial investigation of end-user programming of a tangible tool for therapeutic interventions 137
Assisted Coaching for Older People: Initial Considerations 133
Underground astronauts: Understanding the sporting science of speleology and its implications for HCI 133
Automatic cinematography and multilingual NLG for generating video documentaries 130
Indoor positioning in cultural heritage: Challenges and a solution 128
Touching Dante: a proximity-based paradigm for tabletop browsing Proceedings of the Biannual Conference of the Italian Chapter of SIGCHI on - CHItaly '13 127
Preference Elicitation in Interactive and User-centered Algorithmic Recourse: an Initial Exploration 125
Annotation and Classification of Relevant Clauses in Terms-and-Conditions Contracts 124
SMARTER Than Before: Empowering Teachers to Program a Modular IoT Educational Device 123
Engagement recognition using easily detectable behavioral cues 123
Analysis and prediction of museum visitors' behavioral pattern types 123
Almost the same: experiential and behavioral effects in talking with virtual humans 122
Immersive Cave Environments in VR: A Tool for Exploring Altered States of Consciousness and Creativity in Archaeology 121
Overt or subtle? Supporting group conversations with automatically targeted directives 121
SMARTER: an IoT learning game to teach math 120
A Human–AI interaction paradigm and its application to rhinocytology 119
Knocking on elders' door: Investigating the functional and emotional geography of their domestic space 119
Do psychological traits influence the perceived usefulness of rule recommendations in configuration tasks? 117
Designing for/with/around nature: Exploring new frontiers of outdoor-related HCI 117
Towards crowd-based customer service: a mixed-initiative tool for managing Q&A sites 117
Families_Share: digital and social innovation for work-life balance 117
Language and Temporal Aspects: A Qualitative Study on Trigger Interpretation in Trigger-Action Rules 114
“Come and share a story with me”: Promoting engagement between Ethiopian and Non-Ethiopian Israelis via joint digital narratives 114
Sharing the office, sharing the care? Designing for Digitally-mediated Collaborative Childcare in the Workplace 113
Understanding the interest toward smart home technology: The role of utilitaristic perspective 112
What is it like to be a UX designer in Italy? An initial analysis of job advertisements to improve training and education in HCI 112
Exploring the world through small green steps: Improving sustainable school transportation with a game-based learning interface 111
Using innovative technologies as therapeutic and educational tools for children with autism spectrum disorder 111
Audio-augmented paper for therapy and educational intervention for children with autistic spectrum disorder 110
Using the influence model to recognize functional roles in meetings 107
What is happening now? Detection of activities of daily living from simple visual features 107
2nd International Workshop on Empowering People in Dealing with Internet of Things Ecosystems (EMPATHY) 107
"Luckily, i don't need it": Elderly and the use of artifacts for time management 105
Emotions in climbing: a design opportunity for haptic communication 104
Gamified Tangible IoT for Education: Exploring Usability in SmartGame 103
Collaborative puzzle game - an interface for studying collaboration and social interaction for children who are typically developed or who have autistic spectrum disorder 103
A multimodal annotated corpus of consensus decision making meetings 103
Multimodal Recognition of Personality Traits in Social Interactions 103
Standardized representations and markup languages for multimodal interaction 100
The museum visit: Generating seamless personalized presentations on multiple devices 100
Toward a mixed-initiative QA system: from studying predictors in Stack Exchange to building a mixed-initiative tool 99
Incorporating Personality Traits in User Modeling for EUD 97
Making trigger-action rules more comprehensible: Investigating which linguistic clues effectively guide non-programmers 96
Towards optimization of mid-air gestures for in-vehicle interactions 94
Totale 15.426
Categoria #
all - tutte 86.170
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 1.609
Totale 87.779


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/2022943 0 144 25 29 79 25 35 230 57 39 114 166
2022/20231.218 198 139 8 191 130 160 13 81 165 20 86 27
2023/2024681 42 54 32 26 46 127 33 34 7 76 61 143
2024/20252.572 68 27 182 430 181 327 62 122 258 438 238 239
2025/20268.657 473 253 722 1.143 787 574 1.961 1.076 538 595 277 258
2026/2027564 268 296 0 0 0 0 0 0 0 0 0 0
Totale 16.757