Zancanaro, Massimo
 Distribuzione geografica
Continente #
NA - Nord America 6.711
EU - Europa 4.024
AS - Asia 3.645
SA - Sud America 680
AF - Africa 111
OC - Oceania 52
Continente sconosciuto - Info sul continente non disponibili 2
Totale 15.225
Nazione #
US - Stati Uniti d'America 6.489
IT - Italia 2.148
SG - Singapore 1.396
CN - Cina 745
VN - Vietnam 661
BR - Brasile 564
RU - Federazione Russa 372
DE - Germania 272
GB - Regno Unito 225
FR - Francia 193
KR - Corea 170
CA - Canada 165
HK - Hong Kong 147
SE - Svezia 137
LV - Lettonia 114
FI - Finlandia 103
IN - India 82
ES - Italia 80
ID - Indonesia 76
NL - Olanda 72
UA - Ucraina 67
BG - Bulgaria 64
JO - Giordania 46
BD - Bangladesh 45
AR - Argentina 44
AU - Australia 43
MX - Messico 41
IQ - Iraq 37
ZA - Sudafrica 36
JP - Giappone 34
TR - Turchia 34
PL - Polonia 31
BE - Belgio 27
PK - Pakistan 27
TW - Taiwan 27
PH - Filippine 23
EG - Egitto 20
AT - Austria 19
EC - Ecuador 19
RO - Romania 19
CO - Colombia 15
MA - Marocco 14
MY - Malesia 13
IE - Irlanda 11
KE - Kenya 11
LT - Lituania 11
SA - Arabia Saudita 11
UZ - Uzbekistan 11
AE - Emirati Arabi Uniti 10
CZ - Repubblica Ceca 9
NZ - Nuova Zelanda 9
DK - Danimarca 8
PY - Paraguay 8
VE - Venezuela 8
CL - Cile 7
NO - Norvegia 7
PE - Perù 7
TH - Thailandia 7
AZ - Azerbaigian 6
DO - Repubblica Dominicana 6
IL - Israele 6
NG - Nigeria 6
SI - Slovenia 6
TN - Tunisia 6
UY - Uruguay 6
CH - Svizzera 5
NP - Nepal 5
AL - Albania 4
DZ - Algeria 4
GR - Grecia 4
KZ - Kazakistan 4
MO - Macao, regione amministrativa speciale della Cina 4
BA - Bosnia-Erzegovina 3
HU - Ungheria 3
AO - Angola 2
BO - Bolivia 2
BY - Bielorussia 2
CI - Costa d'Avorio 2
CR - Costa Rica 2
ET - Etiopia 2
GE - Georgia 2
GH - Ghana 2
HR - Croazia 2
IR - Iran 2
KG - Kirghizistan 2
LK - Sri Lanka 2
MD - Moldavia 2
OM - Oman 2
PS - Palestinian Territory 2
RS - Serbia 2
TT - Trinidad e Tobago 2
TZ - Tanzania 2
ZW - Zimbabwe 2
BB - Barbados 1
BF - Burkina Faso 1
BH - Bahrain 1
BZ - Belize 1
CY - Cipro 1
EU - Europa 1
GL - Groenlandia 1
Totale 15.214
Città #
Rome 1.240
Singapore 937
Ashburn 753
Fairfield 589
Chandler 560
Verona 385
San Jose 367
Dallas 279
Santa Clara 254
Woodbridge 237
Ho Chi Minh City 193
Houston 191
Seattle 191
Columbus 184
Wilmington 183
Cambridge 174
Princeton 162
Seoul 153
Moscow 148
Beijing 146
New York 145
Council Bluffs 143
Trento 143
Hanoi 142
San Mateo 128
Ann Arbor 120
Riga 114
Hong Kong 113
Jacksonville 112
Los Angeles 108
Lauterbourg 106
Munich 96
The Dalles 85
Montreal 73
Chicago 68
Sofia 62
San Diego 56
Helsinki 54
London 54
São Paulo 54
Frankfurt am Main 49
Da Nang 46
Jakarta 44
Buffalo 37
Orem 37
Lakewood 35
Garden City 33
Hefei 30
Milan 29
Toronto 29
Salt Lake City 27
Dong Ket 26
Tokyo 26
Atlanta 25
Chennai 25
Redondo Beach 25
Shanghai 25
Amsterdam 23
Haiphong 22
Vancouver 22
Johannesburg 21
Madrid 21
Rio de Janeiro 21
Ballarat 20
Norwich 20
Turku 20
Warsaw 20
Denver 19
Manchester 19
Boardman 18
Düsseldorf 18
Elk Grove Village 17
Ankara 16
Biên Hòa 16
Dearborn 16
Norwalk 16
Nuremberg 16
Augsburg 15
Falkenstein 15
Guangzhou 15
Stockholm 15
Brooklyn 14
Minya 14
Barnet 13
Brasília 13
Lappeenranta 13
San Paolo di Civitate 12
Vienna 12
Baghdad 11
Bắc Ninh 11
Daiano 11
Hải Dương 11
Mexico City 11
Phoenix 11
Des Moines 10
Naples 10
Ninh Bình 10
Poplar 10
Altamura 9
Falls Church 9
Totale 10.506
Nome #
Comprehension, apprehension, and acceptance: Understanding the influence of literacy and anxiety on acceptance of artificial Intelligence 390
Attention-driven read-aloud technology increases reading comprehension in children with reading disabilities 358
STUDENTS’ ROLE IN ACADEMIC DEVELOPMENT: RESEARCH-BASED INITIATIVES ON TEACHING INNOVATION 343
Adaptive, intelligent presentation of information for the museum visitor in PEACH 336
Improving Mental Models in IoT End-User Development 282
Teachers' Perspective on Artificial Intelligence Education: an Initial Investigation 261
Enhancing social communication of children with high-functioning autism through a co-located interface 242
Assessing a Collaborative Application for Comic Strips Composition 205
Agora2.0: Enhancing civic participation through a public display 203
Increasing social engagement in children with high-functioning autism spectrum disorder using collaborative technologies in the school environment 203
Understanding Creators Mental Models in Immersive Virtual Reality Programming 194
Multimodal Engagement Classification for Affective Cinema 189
Formative evaluation of a constrained composition approach for storytelling 174
Design opportunities for wearable devices in learning to Climb 173
Ambient Influence for Promoting Balanced Participation in Group Brainstorming 166
Designing Wearable Systems for Sports: A Review of Trends and Opportunities in Human-Computer Interaction 164
"This Sounds Unclear": Evaluating ChatGPT capability in translating end-user prompts into ready-to-deploy Python Code 163
Toward a Better Understanding of End-User Debugging Strategies: A Pilot Study 162
Virtual reality for the training of soft skills for professional education: trends and opportunities 160
Collaborative puzzle game: a tabletop interface for fostering collaborative skills in children with autism spectrum disorders 160
If when is better than if (and while might help): on the importance of influencing mental models in EUD (a pilot study) 160
Look at me and grab this! Materiality and the practices around negotiation of social attention with children on the autistic spectrum 159
Analyzing museum visitors' behavior patterns 158
K-DAD a Platform for Cooperative Learning in Primary Schools 157
Co-designing wearable devices for sports: The case study of sport climbing 157
(Non-)Participation in deliberation at work: a case study of online participative decision-making 157
How does digital technology impact on the co-production of local services? Evidence from a childcare experience 153
Sensing and Reacting to Users’ Interest: an Adaptive Public Display 152
Interactive comic-based digital storytelling for self-expression 149
Enhance Gamification Design Through End-User Development: a Proposal 148
A Language-based Interface for Analysis of Digital Storytelling 147
Collaborative comic-based digital storytelling with primary school children 147
End-user Development and Closed-Reading: an Initial Investigation 145
Experience Probes: Immersion and Reflection Between Reality and Virtuality 145
Multimodal support to group dynamics 144
Following wrong suggestions: self-blame in human and computer scenarios 143
Interactive digital storytelling and self-expression in the context of young male migrants 143
Automatic detection of group functional roles in face to face interactions 142
Comic-based digital storytelling with primary school children 141
Collaborative puzzle game: A tabletop interactive game for fostering collaboration in children with Autism Spectrum Disorders (ASD) 141
Evaluating an automated mediator for joint narratives in a conflict situation 141
An exploratory study of a touch-based gestural interface for elderly 139
RuleCraft: An End-User Development Hub for Education 138
Using Multitouch Collaboration Technology to Enhance Social Interaction of Children with High-Functioning Autism 138
"React", "Command", or "Instruct"? Teachers Mental Models on End-User Development 137
Emotions and interactive tangible tools for math achievement in primary schools 135
The influence of personality factors on visitor attitudes towards adaptivity dimensions for mobile museum guides 135
Influencing Participation in Group Brainstorming Through Ambient Intelligence 134
Comic-based digital storytelling for self-expression: An exploratory case-study with migrants 132
Comic-based Digital Storytelling for Content and Language Integrated Learning 132
End-User Programming and Math Teachers: an Initial Study 130
Assisted Coaching for Older People: Initial Considerations 130
A bit of "persona", a bit of "goal", a bit of "process" ... a recipe for analyzing user intensive software systems 130
Underground astronauts: Understanding the sporting science of speleology and its implications for HCI 129
Therapists as designers: an initial investigation of end-user programming of a tangible tool for therapeutic interventions 129
Understanding Concepts, Methods and Tools for End-User Control of Automations in Ecosystems of Smart Objects and Services 127
Values and Practices behind Collaborative Childcare in Knowledge-based Organizations 126
Useful, social and enjoyable: Mobile phone adoption by older people 124
Indoor positioning in cultural heritage: Challenges and a solution 124
Automatic cinematography and multilingual NLG for generating video documentaries 123
Annotation and Classification of Relevant Clauses in Terms-and-Conditions Contracts 121
Touching Dante: a proximity-based paradigm for tabletop browsing Proceedings of the Biannual Conference of the Italian Chapter of SIGCHI on - CHItaly '13 120
Engagement recognition using easily detectable behavioral cues 120
Preference Elicitation in Interactive and User-centered Algorithmic Recourse: an Initial Exploration 119
SMARTER Than Before: Empowering Teachers to Program a Modular IoT Educational Device 119
Overt or subtle? Supporting group conversations with automatically targeted directives 119
Analysis and prediction of museum visitors' behavioral pattern types 118
Almost the same: experiential and behavioral effects in talking with virtual humans 116
A Human–AI interaction paradigm and its application to rhinocytology 115
A Human-centric AI-driven Framework for Exploring Large and Complex Datasets 115
Knocking on elders' door: Investigating the functional and emotional geography of their domestic space 113
Do psychological traits influence the perceived usefulness of rule recommendations in configuration tasks? 112
SMARTER: an IoT learning game to teach math 112
Sharing the office, sharing the care? Designing for Digitally-mediated Collaborative Childcare in the Workplace 112
Families_Share: digital and social innovation for work-life balance 112
Exploring the world through small green steps: Improving sustainable school transportation with a game-based learning interface 110
Towards crowd-based customer service: a mixed-initiative tool for managing Q&A sites 110
Language and Temporal Aspects: A Qualitative Study on Trigger Interpretation in Trigger-Action Rules 109
Understanding the interest toward smart home technology: The role of utilitaristic perspective 109
Designing for/with/around nature: Exploring new frontiers of outdoor-related HCI 108
Audio-augmented paper for therapy and educational intervention for children with autistic spectrum disorder 107
2nd International Workshop on Empowering People in Dealing with Internet of Things Ecosystems (EMPATHY) 106
Using innovative technologies as therapeutic and educational tools for children with autism spectrum disorder 104
Immersive Cave Environments in VR: A Tool for Exploring Altered States of Consciousness and Creativity in Archaeology 103
What is it like to be a UX designer in Italy? An initial analysis of job advertisements to improve training and education in HCI 102
"Luckily, i don't need it": Elderly and the use of artifacts for time management 102
Emotions in climbing: a design opportunity for haptic communication 101
What is happening now? Detection of activities of daily living from simple visual features 101
Using the influence model to recognize functional roles in meetings 100
“Come and share a story with me”: Promoting engagement between Ethiopian and Non-Ethiopian Israelis via joint digital narratives 99
Gamified Tangible IoT for Education: Exploring Usability in SmartGame 98
Collaborative puzzle game - an interface for studying collaboration and social interaction for children who are typically developed or who have autistic spectrum disorder 98
Standardized representations and markup languages for multimodal interaction 97
A multimodal annotated corpus of consensus decision making meetings 97
The museum visit: Generating seamless personalized presentations on multiple devices 95
Incorporating Personality Traits in User Modeling for EUD 94
Multimodal Recognition of Personality Traits in Social Interactions 94
Writing postcards from the museum: Composing personalised tangible souvenirs 93
Toward a mixed-initiative QA system: from studying predictors in Stack Exchange to building a mixed-initiative tool 91
Towards optimization of mid-air gestures for in-vehicle interactions 90
Totale 14.410
Categoria #
all - tutte 79.067
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 1.385
Totale 80.452


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/2021310 0 0 0 0 0 0 0 0 0 142 79 89
2021/20221.036 93 144 25 29 79 25 35 230 57 39 114 166
2022/20231.218 198 139 8 191 130 160 13 81 165 20 86 27
2023/2024681 42 54 32 26 46 127 33 34 7 76 61 143
2024/20252.572 68 27 182 430 181 327 62 122 258 438 238 239
2025/20268.053 473 253 722 1.143 787 574 1.961 1.076 538 526 0 0
Totale 15.589