Zancanaro, Massimo
 Distribuzione geografica
Continente #
NA - Nord America 9.140
EU - Europa 4.578
AS - Asia 3.863
SA - Sud America 725
Continente sconosciuto - Info sul continente non disponibili 383
AF - Africa 124
OC - Oceania 55
Totale 18.868
Nazione #
US - Stati Uniti d'America 8.676
IT - Italia 2.545
SG - Singapore 1.442
CN - Cina 779
VN - Vietnam 672
BR - Brasile 584
RU - Federazione Russa 377
CA - Canada 312
DE - Germania 288
GB - Regno Unito 256
FR - Francia 201
KR - Corea 177
SE - Svezia 167
HK - Hong Kong 160
LV - Lettonia 114
FI - Finlandia 103
IN - India 90
NL - Olanda 89
ES - Italia 84
BD - Bangladesh 83
ID - Indonesia 83
UA - Ucraina 69
BG - Bulgaria 64
MX - Messico 50
JP - Giappone 47
TR - Turchia 47
JO - Giordania 46
AR - Argentina 45
AU - Australia 45
PL - Polonia 42
IQ - Iraq 37
ZA - Sudafrica 36
TW - Taiwan 30
PH - Filippine 28
BE - Belgio 27
PK - Pakistan 27
EG - Egitto 25
CO - Colombia 24
EC - Ecuador 24
AT - Austria 19
RO - Romania 19
MY - Malesia 18
GR - Grecia 15
GT - Guatemala 15
HN - Honduras 14
MA - Marocco 14
IE - Irlanda 13
SA - Arabia Saudita 12
VE - Venezuela 12
AE - Emirati Arabi Uniti 11
CH - Svizzera 11
CR - Costa Rica 11
JM - Giamaica 11
KE - Kenya 11
LT - Lituania 11
UZ - Uzbekistan 11
CL - Cile 10
DK - Danimarca 10
NZ - Nuova Zelanda 10
TH - Thailandia 10
TT - Trinidad e Tobago 10
CZ - Repubblica Ceca 9
IL - Israele 9
PE - Perù 9
PR - Porto Rico 9
CW - ???statistics.table.value.countryCode.CW??? 8
PY - Paraguay 8
SV - El Salvador 8
NO - Norvegia 7
AZ - Azerbaigian 6
DO - Repubblica Dominicana 6
EE - Estonia 6
KZ - Kazakistan 6
NG - Nigeria 6
NI - Nicaragua 6
NP - Nepal 6
SC - Seychelles 6
SI - Slovenia 6
TN - Tunisia 6
UY - Uruguay 6
AL - Albania 5
BA - Bosnia-Erzegovina 5
DZ - Algeria 4
GP - Guadalupe 4
MO - Macao, regione amministrativa speciale della Cina 4
BO - Bolivia 3
HU - Ungheria 3
KH - Cambogia 3
AO - Angola 2
BB - Barbados 2
BF - Burkina Faso 2
BH - Bahrain 2
BY - Bielorussia 2
CI - Costa d'Avorio 2
ET - Etiopia 2
GE - Georgia 2
GH - Ghana 2
HR - Croazia 2
IR - Iran 2
KG - Kirghizistan 2
Totale 18.461
Città #
Rome 1.253
Ashburn 1.133
Singapore 962
San Jose 605
Fairfield 589
Chandler 560
Verona 390
Council Bluffs 360
Santa Clara 309
Dallas 295
Woodbridge 238
Columbus 235
Ho Chi Minh City 198
Houston 197
Seattle 193
Wilmington 184
Cambridge 178
New York 170
Princeton 162
Beijing 153
Seoul 153
Trento 152
Los Angeles 149
Moscow 149
Hanoi 146
San Mateo 128
Hong Kong 124
Ann Arbor 120
Jacksonville 116
Riga 114
Staranzano 111
Lauterbourg 106
Munich 96
Chicago 91
The Dalles 91
Montreal 85
Milan 78
Phoenix 70
London 68
Sofia 62
San Diego 61
São Paulo 56
Helsinki 54
Frankfurt am Main 51
Da Nang 46
Buffalo 45
Jakarta 44
Toronto 39
Orem 38
Lakewood 35
Atlanta 34
Garden City 33
North Bergen 33
Tokyo 31
Hefei 30
Salt Lake City 30
Vancouver 29
Amsterdam 27
Chennai 26
Denver 26
Dong Ket 26
Shanghai 26
Warsaw 26
Brooklyn 25
Redondo Beach 25
Boardman 23
Madrid 23
Haiphong 22
Rio de Janeiro 22
Johannesburg 21
Ballarat 20
Dulles 20
Manchester 20
Naples 20
Norwich 20
Springfield 20
Turku 20
Norwalk 19
Dearborn 18
Düsseldorf 18
Secaucus 18
Elk Grove Village 17
Ankara 16
Biên Hòa 16
Nuremberg 16
Philadelphia 16
Augsburg 15
Falkenstein 15
Guangzhou 15
Mexico City 15
Stockholm 15
Washington 15
Calgary 14
Minya 14
San Francisco 14
Barnet 13
Brasília 13
Lappeenranta 13
Las Vegas 13
Lavis 13
Totale 12.071
Nome #
Comprehension, apprehension, and acceptance: Understanding the influence of literacy and anxiety on acceptance of artificial Intelligence 557
Adaptive, intelligent presentation of information for the museum visitor in PEACH 409
Attention-driven read-aloud technology increases reading comprehension in children with reading disabilities 398
STUDENTS’ ROLE IN ACADEMIC DEVELOPMENT: RESEARCH-BASED INITIATIVES ON TEACHING INNOVATION 390
Teachers' Perspective on Artificial Intelligence Education: an Initial Investigation 379
Improving Mental Models in IoT End-User Development 335
Increasing social engagement in children with high-functioning autism spectrum disorder using collaborative technologies in the school environment 320
Enhancing social communication of children with high-functioning autism through a co-located interface 314
Agora2.0: Enhancing civic participation through a public display 249
Assessing a Collaborative Application for Comic Strips Composition 219
Understanding Creators Mental Models in Immersive Virtual Reality Programming 216
Multimodal Engagement Classification for Affective Cinema 209
Formative evaluation of a constrained composition approach for storytelling 198
Toward a Better Understanding of End-User Debugging Strategies: A Pilot Study 195
Design opportunities for wearable devices in learning to Climb 193
Enhance Gamification Design Through End-User Development: a Proposal 190
How does digital technology impact on the co-production of local services? Evidence from a childcare experience 190
"This Sounds Unclear": Evaluating ChatGPT capability in translating end-user prompts into ready-to-deploy Python Code 189
Designing Wearable Systems for Sports: A Review of Trends and Opportunities in Human-Computer Interaction 188
Analyzing museum visitors' behavior patterns 188
If when is better than if (and while might help): on the importance of influencing mental models in EUD (a pilot study) 187
K-DAD a Platform for Cooperative Learning in Primary Schools 185
Co-designing wearable devices for sports: The case study of sport climbing 183
"React", "Command", or "Instruct"? Teachers Mental Models on End-User Development 182
(Non-)Participation in deliberation at work: a case study of online participative decision-making 181
Ambient Influence for Promoting Balanced Participation in Group Brainstorming 181
Virtual reality for the training of soft skills for professional education: trends and opportunities 180
Collaborative puzzle game: a tabletop interface for fostering collaborative skills in children with autism spectrum disorders 180
Sensing and Reacting to Users’ Interest: an Adaptive Public Display 178
Look at me and grab this! Materiality and the practices around negotiation of social attention with children on the autistic spectrum 178
The influence of personality factors on visitor attitudes towards adaptivity dimensions for mobile museum guides 175
Collaborative comic-based digital storytelling with primary school children 174
End-user Development and Closed-Reading: an Initial Investigation 173
Emotions and interactive tangible tools for math achievement in primary schools 172
A Human-centric AI-driven Framework for Exploring Large and Complex Datasets 172
A Language-based Interface for Analysis of Digital Storytelling 169
Interactive digital storytelling and self-expression in the context of young male migrants 169
Using Multitouch Collaboration Technology to Enhance Social Interaction of Children with High-Functioning Autism 168
Collaborative puzzle game: A tabletop interactive game for fostering collaboration in children with Autism Spectrum Disorders (ASD) 168
Multimodal support to group dynamics 167
Automatic detection of group functional roles in face to face interactions 167
An exploratory study of a touch-based gestural interface for elderly 165
Interactive comic-based digital storytelling for self-expression 164
Influencing Participation in Group Brainstorming Through Ambient Intelligence 162
Comic-based Digital Storytelling for Content and Language Integrated Learning 162
Comic-based digital storytelling with primary school children 160
RuleCraft: An End-User Development Hub for Education 159
Experience Probes: Immersion and Reflection Between Reality and Virtuality 159
Comic-based digital storytelling for self-expression: An exploratory case-study with migrants 158
Following wrong suggestions: self-blame in human and computer scenarios 158
End-User Programming and Math Teachers: an Initial Study 155
Evaluating an automated mediator for joint narratives in a conflict situation 155
A bit of "persona", a bit of "goal", a bit of "process" ... a recipe for analyzing user intensive software systems 155
Therapists as designers: an initial investigation of end-user programming of a tangible tool for therapeutic interventions 153
Understanding Concepts, Methods and Tools for End-User Control of Automations in Ecosystems of Smart Objects and Services 152
Useful, social and enjoyable: Mobile phone adoption by older people 150
Assisted Coaching for Older People: Initial Considerations 149
Values and Practices behind Collaborative Childcare in Knowledge-based Organizations 149
Almost the same: experiential and behavioral effects in talking with virtual humans 148
Automatic cinematography and multilingual NLG for generating video documentaries 148
Annotation and Classification of Relevant Clauses in Terms-and-Conditions Contracts 147
Underground astronauts: Understanding the sporting science of speleology and its implications for HCI 145
Analysis and prediction of museum visitors' behavioral pattern types 142
SMARTER Than Before: Empowering Teachers to Program a Modular IoT Educational Device 140
Indoor positioning in cultural heritage: Challenges and a solution 139
Preference Elicitation in Interactive and User-centered Algorithmic Recourse: an Initial Exploration 138
Touching Dante: a proximity-based paradigm for tabletop browsing Proceedings of the Biannual Conference of the Italian Chapter of SIGCHI on - CHItaly '13 137
Families_Share: digital and social innovation for work-life balance 137
Engagement recognition using easily detectable behavioral cues 136
Overt or subtle? Supporting group conversations with automatically targeted directives 136
SMARTER: an IoT learning game to teach math 135
Do psychological traits influence the perceived usefulness of rule recommendations in configuration tasks? 134
Knocking on elders' door: Investigating the functional and emotional geography of their domestic space 133
Immersive Cave Environments in VR: A Tool for Exploring Altered States of Consciousness and Creativity in Archaeology 132
Designing for/with/around nature: Exploring new frontiers of outdoor-related HCI 132
A Human–AI interaction paradigm and its application to rhinocytology 131
Sharing the office, sharing the care? Designing for Digitally-mediated Collaborative Childcare in the Workplace 129
Language and Temporal Aspects: A Qualitative Study on Trigger Interpretation in Trigger-Action Rules 128
Understanding the interest toward smart home technology: The role of utilitaristic perspective 128
Towards crowd-based customer service: a mixed-initiative tool for managing Q&A sites 128
“Come and share a story with me”: Promoting engagement between Ethiopian and Non-Ethiopian Israelis via joint digital narratives 127
Multimodal Recognition of Personality Traits in Social Interactions 125
Using innovative technologies as therapeutic and educational tools for children with autism spectrum disorder 124
What is it like to be a UX designer in Italy? An initial analysis of job advertisements to improve training and education in HCI 124
What is happening now? Detection of activities of daily living from simple visual features 123
Audio-augmented paper for therapy and educational intervention for children with autistic spectrum disorder 121
Exploring the world through small green steps: Improving sustainable school transportation with a game-based learning interface 120
"Luckily, i don't need it": Elderly and the use of artifacts for time management 120
A multimodal annotated corpus of consensus decision making meetings 119
2nd International Workshop on Empowering People in Dealing with Internet of Things Ecosystems (EMPATHY) 119
Emotions in climbing: a design opportunity for haptic communication 117
The museum visit: Generating seamless personalized presentations on multiple devices 117
Using the influence model to recognize functional roles in meetings 116
Toward a mixed-initiative QA system: from studying predictors in Stack Exchange to building a mixed-initiative tool 115
Gamified Tangible IoT for Education: Exploring Usability in SmartGame 113
Collaborative puzzle game - an interface for studying collaboration and social interaction for children who are typically developed or who have autistic spectrum disorder 112
Making trigger-action rules more comprehensible: Investigating which linguistic clues effectively guide non-programmers 111
Towards optimization of mid-air gestures for in-vehicle interactions 109
Incorporating Personality Traits in User Modeling for EUD 108
Standardized representations and markup languages for multimodal interaction 108
Totale 17.231
Categoria #
all - tutte 92.187
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 1.778
Totale 93.965


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/2022745 0 0 0 0 79 25 35 230 57 39 114 166
2022/20231.218 198 139 8 191 130 160 13 81 165 20 86 27
2023/2024681 42 54 32 26 46 127 33 34 7 76 61 143
2024/20252.572 68 27 182 430 181 327 62 122 258 438 238 239
2025/20268.657 473 253 722 1.143 787 574 1.961 1.076 538 595 277 258
2026/20272.675 268 352 845 1.203 7 0 0 0 0 0 0 0
Totale 18.868