Zancanaro, Massimo
 Distribuzione geografica
Continente #
NA - Nord America 3.594
EU - Europa 767
AS - Asia 301
SA - Sud America 11
AF - Africa 5
OC - Oceania 4
Continente sconosciuto - Info sul continente non disponibili 1
Totale 4.683
Nazione #
US - Stati Uniti d'America 3.571
IT - Italia 294
SE - Svezia 119
SG - Singapore 105
CN - Cina 75
GB - Regno Unito 70
BG - Bulgaria 60
DE - Germania 53
UA - Ucraina 52
FI - Finlandia 48
VN - Vietnam 40
JO - Giordania 39
CA - Canada 19
ES - Italia 13
RO - Romania 13
RU - Federazione Russa 9
IN - India 8
BR - Brasile 7
NL - Olanda 7
JP - Giappone 6
CH - Svizzera 5
CZ - Repubblica Ceca 5
FR - Francia 5
ID - Indonesia 5
AE - Emirati Arabi Uniti 4
PK - Pakistan 4
AU - Australia 3
BE - Belgio 3
CO - Colombia 3
HK - Hong Kong 3
MY - Malesia 3
AZ - Azerbaigian 2
HR - Croazia 2
IE - Irlanda 2
MX - Messico 2
PH - Filippine 2
TW - Taiwan 2
ZW - Zimbabwe 2
AL - Albania 1
AT - Austria 1
CL - Cile 1
CR - Costa Rica 1
DK - Danimarca 1
EU - Europa 1
GL - Groenlandia 1
GR - Grecia 1
IL - Israele 1
KE - Kenya 1
KR - Corea 1
LV - Lettonia 1
MA - Marocco 1
NZ - Nuova Zelanda 1
PL - Polonia 1
RS - Serbia 1
TR - Turchia 1
ZA - Sudafrica 1
Totale 4.683
Città #
Fairfield 589
Chandler 560
Ashburn 273
Woodbridge 237
Seattle 187
Wilmington 180
Houston 178
Cambridge 172
Princeton 162
San Mateo 128
Ann Arbor 120
Jacksonville 107
Trento 101
New York 73
Sofia 60
Singapore 57
San Diego 51
Beijing 41
Helsinki 31
Dong Ket 26
London 21
Dearborn 16
Norwalk 16
Rome 12
San Paolo di Civitate 12
Toronto 12
Boardman 11
Verona 10
Altamura 9
Daiano 9
Falls Church 9
Frankfurt am Main 9
Los Angeles 9
Timisoara 9
Des Moines 8
Milan 8
Washington 8
Kilburn 7
Lawrence 7
Borgo Valsugana 6
Getafe 6
Lavis 6
Munich 6
Brno 5
Düsseldorf 5
Hounslow 5
Malmö 5
Padova 5
Redwood City 5
Tokyo 5
Andover 4
Bassano del Grappa 4
Bolzano 4
Carrancas 4
Dallas 4
Göteborg 4
Hefei 4
Kanpur 4
Karanganyar Wetankali 4
Karlsruhe 4
Nanjing 4
Rapino 4
Shanghai 4
Sharjah 4
Zurich 4
Augusta 3
Brooklyn 3
Capitol Heights 3
Concorezzo 3
Fisciano 3
Fremont 3
Kunming 3
Madrid 3
Marysville 3
Roncade 3
Rostock 3
Venice 3
Acton 2
Adjud 2
Anzio 2
Augsburg 2
Baku 2
Barcelona 2
Bari 2
Bogotá 2
Brescia 2
Bruchköbel 2
Carignano 2
Castellana Grotte 2
Cento 2
Chiswick 2
Dublin 2
Harare 2
Islington 2
Jinan 2
Kuala Lumpur 2
Laurel 2
Leawood 2
Levico Terme 2
Manchester 2
Totale 3.736
Nome #
Attention-driven read-aloud technology increases reading comprehension in children with reading disabilities 144
Assessing a Collaborative Application for Comic Strips Composition 114
Design opportunities for wearable devices in learning to Climb 112
Designing wearable systems for sports: a review of trends and opportunities in human–computer interaction 104
Formative evaluation of a constrained composition approach for storytelling 99
Enhancing social communication of children with high-functioning autism through a co-located interface 99
Multimodal Engagement Classification for Affective Cinema 97
Ambient Influence for Promoting Balanced Participation in Group Brainstorming 95
Interactive comic-based digital storytelling for self-expression 93
Following wrong suggestions: self-blame in human and computer scenarios 93
Collaborative puzzle game: a tabletop interface for fostering collaborative skills in children with Autism Spectrum Disorders. 89
Comic-based digital storytelling with primary school children 88
Interactive digital storytelling and self-expression in the context of young male migrants 84
Co-designing wearable devices for sports: The case study of sport climbing 83
Influencing Participation in Group Brainstorming Through Ambient Intelligence 83
(Non-)Participation in deliberation at work: a case study of online participative decision-making 82
Sharing the office, sharing the care? Designing for Digitally-mediated Collaborative Childcare in the Workplace 78
Understanding the interest toward smart home technology: The role of utilitaristic perspective 77
Adaptive, intelligent presentation of information for the museum visitor in PEACH 77
Look at me and grab this! Materiality and the practices around negotiation of social attention with children on the autistic spectrum 71
Assisted Coaching for Older People: Initial Considerations 70
Agora 2. 0: enhancing civic participation through a public display 70
Increasing social engagement in children with high-functioning autism spectrum disorder using collaborative technologies in the school environment 70
Engagement recognition using easily detectable behavioral cues 64
Using Multitouch Collaboration Technology to Enhance Social Interaction of Children with High-Functioning Autism 64
How does digital technology impact on the co-production of local services? Evidence from a childcare experience 64
The influence of personality factors on visitor attitudes towards adaptivity dimensions for mobile museum guides 64
Comic-based digital storytelling for self-expression: An exploratory case-study with migrants 63
Automatic cinematography and multilingual NLG for generating video documentaries 63
Sensing and reacting to users' interest: an adaptive public display 62
Multimodal support to group dynamics 62
Towards optimization of mid-air gestures for in-vehicle interactions 61
Automatic detection of group functional roles in face to face interactions 61
Standardized representations and markup languages for multimodal interaction 60
Useful, social and enjoyable: Mobile phone adoption by older people 60
Analyzing museum visitors' behavior patterns 60
Collaborative comic-based digital storytelling with primary school children 59
Toward a mixed-initiative QA system: from studying predictors in Stack Exchange to building a mixed-initiative tool 56
Usability of a video modeling computer application for the vocational training of adolescents with autism spectrum disorder 56
Overt or subtle? Supporting group conversations with automatically targeted directives 55
Values and Practices behind Collaborative Childcare in Knowledge-based Organizations 55
A Language-based Interface for Analysis of Digital Storytelling 54
Touching Dante: a proximity-based paradigm for tabletop browsing Proceedings of the Biannual Conference of the Italian Chapter of SIGCHI on - CHItaly '13 53
Improving Mental Models in IoT End-User Development 51
Collaborative puzzle game: A tabletop interactive game for fostering collaboration in children with Autism Spectrum Disorders (ASD) 51
Audio-augmented paper for therapy and educational intervention for children with autistic spectrum disorder 50
Collaborative puzzle game - an interface for studying collaboration and social interaction for children who are typically developed or who have autistic spectrum disorder 49
Analysis and prediction of museum visitors' behavioral pattern types 49
An exploratory study of a touch-based gestural interface for elderly 48
Evaluating an automated mediator for joint narratives in a conflict situation 48
Emotions in climbing: a design opportunity for haptic communication 47
Experience Probes: Immersion and Reflection Between Reality and Virtuality 47
If when is better than if (and while might help): on the importance of influencing mental models in EUD (a pilot study) 47
Indoor positioning in cultural heritage: Challenges and a solution 46
Underground astronauts: Understanding the sporting science of speleology and its implications for HCI 45
Naturally Constraining Natural Language: a Case Study for an Information Access System 44
Using innovative technologies as therapeutic and educational tools for children with autism spectrum disorder 43
Exploring the world through small green steps: Improving sustainable school transportation with a game-based learning interface 42
Comic-based Digital Storytelling for Content and Language Integrated Learning 42
Toward a Better Understanding of End-User Debugging Strategies: A Pilot Study 41
Multimodal Recognition of Personality Traits in Social Interactions 40
"Luckily, i don't need it": Elderly and the use of artifacts for time management 40
What is happening now? Detection of activities of daily living from simple visual features 39
Knocking on elders' door: Investigating the functional and emotional geography of their domestic space 38
Proceedings of the Biannual Conference of the Italian Chapter of SIGCHI 37
The museum visit: Generating seamless personalized presentations on multiple devices 37
Dimensions of collaboration on a tabletop interface for children with Autism Spectrum Disorder 34
Using the influence model to recognize functional roles in meetings 33
“Come and share a story with me”: Promoting engagement between Ethiopian and Non-Ethiopian Israelis via joint digital narratives 32
A Human-centric AI-driven Framework for Exploring Large and Complex Datasets 31
A multimodal annotated corpus of consensus decision making meetings 30
Writing postcards from the museum: Composing personalised tangible souvenirs 30
Therapists as designers: an initial investigation of end-user programming of a tangible tool for therapeutic interventions 30
Towards crowd-based customer service: a mixed-initiative tool for managing Q&A sites 29
Teachers' Perspective on Artificial Intelligence Education: an Initial Investigation 28
What is it like to be a UX designer in Italy? An initial analysis of job advertisements to improve training and education in HCI 26
A bit of "persona", a bit of "goal", a bit of "process" ... a recipe for analyzing user intensive software systems 26
null 25
The AI style experience: Design and formative evaluation of a novel phygital technology for the retail environment 25
Families_Share: digital and social innovation for work-life balance 25
Cooperative Story Telling in the “Story table” Environment. 7th Alps-Adria Conference in Psychology, Zadar 2-4 June. 23
The motivational and control structure underlying the acceptance of adaptive museum guides - An empirical study 23
Designing for/with/around nature: Exploring new frontiers of outdoor-related HCI 22
2nd International Workshop on Empowering People in Dealing with Internet of Things Ecosystems (EMPATHY) 22
End-User Programming and Math Teachers: an Initial Study 19
Psychology for smart technologies 18
SENSATION: An Authoring Tool to Support Event–State Paradigm in End-User Development 17
K-DAD a Platform for Cooperative Learning in Primary Schools 16
Real vs Simulated Foveated Rendering to Reduce Visual Discomfort in Virtual Reality 16
Preference Elicitation in Interactive and User-centered Algorithmic Recourse: an Initial Exploration 15
Understanding Concepts, Methods and Tools for End-User Control of Automations in Ecosystems of Smart Objects and Services 13
Remote Collaborative Childcare in the Workplace: Sharing Childcare with Colleagues during COVID-19 Emergency 12
End-user Development and Closed-Reading: an Initial Investigation 11
Comprehension, apprehension, and acceptance: Understanding the influence of literacy and anxiety on acceptance of artificial Intelligence 11
Incorporating Personality Traits in User Modeling for EUD 9
Language and Temporal Aspects: A Qualitative Study on Trigger Interpretation in Trigger-Action Rules 9
Annotation and Classification of Relevant Clauses in Terms-and-Conditions Contracts 7
SMARTER: an IoT learning game to teach math 7
Eyes on Teleporting: Comparing Locomotion Techniques in Virtual Reality with Respect to Presence, Sickness and Spatial Orientation 6
"This Sounds Unclear": Evaluating ChatGPT capability in translating end-user prompts into ready-to-deploy Python Code 5
Totale 4.974
Categoria #
all - tutte 44.486
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 831
Totale 45.317


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2019/2020734 33 41 41 59 63 50 118 81 95 56 60 37
2020/2021988 30 110 39 108 35 151 75 62 68 142 79 89
2021/20221.036 93 144 25 29 79 25 35 230 57 39 114 166
2022/20231.218 198 139 8 191 130 160 13 81 165 20 86 27
2023/2024681 42 54 32 26 46 127 33 34 7 76 61 143
2024/202528 28 0 0 0 0 0 0 0 0 0 0 0
Totale 4.992