Zancanaro, Massimo
 Distribuzione geografica
Continente #
NA - Nord America 5.669
AS - Asia 2.465
EU - Europa 1.941
SA - Sud America 602
AF - Africa 63
OC - Oceania 41
Continente sconosciuto - Info sul continente non disponibili 2
Totale 10.783
Nazione #
US - Stati Uniti d'America 5.545
SG - Singapore 1.228
CN - Cina 545
BR - Brasile 508
IT - Italia 465
RU - Federazione Russa 369
VN - Vietnam 234
DE - Germania 224
GB - Regno Unito 159
SE - Svezia 131
LV - Lettonia 114
FI - Finlandia 94
HK - Hong Kong 94
CA - Canada 78
ID - Indonesia 66
BG - Bulgaria 63
UA - Ucraina 63
ES - Italia 55
FR - Francia 52
IN - India 47
JO - Giordania 43
NL - Olanda 38
AR - Argentina 36
AU - Australia 33
MX - Messico 32
BD - Bangladesh 26
ZA - Sudafrica 25
JP - Giappone 24
IQ - Iraq 23
PL - Polonia 20
EC - Ecuador 19
PK - Pakistan 19
TR - Turchia 18
BE - Belgio 17
PH - Filippine 16
AT - Austria 15
RO - Romania 15
MY - Malesia 12
TW - Taiwan 12
CO - Colombia 11
MA - Marocco 11
LT - Lituania 10
AE - Emirati Arabi Uniti 8
KE - Kenya 8
NZ - Nuova Zelanda 8
UZ - Uzbekistan 8
IE - Irlanda 7
PY - Paraguay 7
DO - Repubblica Dominicana 6
VE - Venezuela 6
AZ - Azerbaigian 5
CH - Svizzera 5
CZ - Repubblica Ceca 5
KR - Corea 5
NG - Nigeria 5
PE - Perù 5
SA - Arabia Saudita 5
TH - Thailandia 5
UY - Uruguay 5
DK - Danimarca 4
KZ - Kazakistan 4
MO - Macao, regione amministrativa speciale della Cina 4
CL - Cile 3
HU - Ungheria 3
IL - Israele 3
AO - Angola 2
BA - Bosnia-Erzegovina 2
BO - Bolivia 2
EG - Egitto 2
GE - Georgia 2
GH - Ghana 2
GR - Grecia 2
HR - Croazia 2
LK - Sri Lanka 2
MD - Moldavia 2
NP - Nepal 2
PS - Palestinian Territory 2
RS - Serbia 2
TN - Tunisia 2
TT - Trinidad e Tobago 2
TZ - Tanzania 2
ZW - Zimbabwe 2
AL - Albania 1
BB - Barbados 1
BF - Burkina Faso 1
BZ - Belize 1
CR - Costa Rica 1
DZ - Algeria 1
EU - Europa 1
GL - Groenlandia 1
HN - Honduras 1
IR - Iran 1
JM - Giamaica 1
MT - Malta 1
NO - Norvegia 1
OM - Oman 1
SY - Repubblica araba siriana 1
XK - ???statistics.table.value.countryCode.XK??? 1
Totale 10.783
Città #
Singapore 835
Ashburn 663
Fairfield 589
Chandler 560
Dallas 273
Woodbridge 237
Santa Clara 235
Seattle 191
Houston 187
Columbus 184
Wilmington 183
Cambridge 173
Princeton 162
Moscow 148
Trento 141
Beijing 133
San Mateo 128
New York 125
Ann Arbor 120
Riga 114
Jacksonville 108
Munich 95
Hong Kong 81
Los Angeles 76
Ho Chi Minh City 73
Sofia 61
Chicago 54
San Diego 51
Helsinki 45
São Paulo 43
Council Bluffs 42
Hanoi 40
London 39
Jakarta 38
Buffalo 37
Garden City 33
Frankfurt am Main 30
Hefei 30
Rome 28
Dong Ket 26
Toronto 26
Redondo Beach 25
Shanghai 23
Montreal 21
Rio de Janeiro 21
Ballarat 20
Salt Lake City 20
Tokyo 20
Turku 20
The Dalles 19
Atlanta 18
Johannesburg 17
Milan 17
Boardman 16
Chennai 16
Dearborn 16
Norwalk 16
Norwich 16
Augsburg 15
Nuremberg 15
Verona 15
Brooklyn 14
Brasília 13
Denver 13
Elk Grove Village 13
Lappeenranta 13
Warsaw 13
San Paolo di Civitate 12
Amsterdam 11
Da Nang 11
Daiano 11
Falkenstein 10
Madrid 10
Mexico City 10
Poplar 10
Stockholm 10
Altamura 9
Des Moines 9
Falls Church 9
Rovereto 9
Timisoara 9
Vienna 9
Calgary 8
Kuala Lumpur 8
Padova 8
Phoenix 8
Secaucus 8
Washington 8
Ankara 7
Bolzano 7
Brussels 7
Düsseldorf 7
Guangzhou 7
Guayaquil 7
Kilburn 7
Lawrence 7
Manchester 7
Morden 7
Nanjing 7
San Francisco 7
Totale 7.163
Nome #
Attention-driven read-aloud technology increases reading comprehension in children with reading disabilities 308
Comprehension, apprehension, and acceptance: Understanding the influence of literacy and anxiety on acceptance of artificial Intelligence 209
Improving Mental Models in IoT End-User Development 192
Adaptive, intelligent presentation of information for the museum visitor in PEACH 170
Teachers' Perspective on Artificial Intelligence Education: an Initial Investigation 169
Design opportunities for wearable devices in learning to Climb 163
Formative evaluation of a constrained composition approach for storytelling 162
Assessing a Collaborative Application for Comic Strips Composition 159
Enhancing social communication of children with high-functioning autism through a co-located interface 159
Designing Wearable Systems for Sports: A Review of Trends and Opportunities in Human-Computer Interaction 151
Co-designing wearable devices for sports: The case study of sport climbing 147
Ambient Influence for Promoting Balanced Participation in Group Brainstorming 146
Multimodal Engagement Classification for Affective Cinema 144
Collaborative puzzle game: a tabletop interface for fostering collaborative skills in children with Autism Spectrum Disorders. 139
(Non-)Participation in deliberation at work: a case study of online participative decision-making 139
Increasing social engagement in children with high-functioning autism spectrum disorder using collaborative technologies in the school environment 139
Interactive comic-based digital storytelling for self-expression 135
Following wrong suggestions: self-blame in human and computer scenarios 133
Using Multitouch Collaboration Technology to Enhance Social Interaction of Children with High-Functioning Autism 132
Agora 2. 0: enhancing civic participation through a public display 132
Analyzing museum visitors' behavior patterns 131
Influencing Participation in Group Brainstorming Through Ambient Intelligence 126
Understanding Creators Mental Models in Immersive Virtual Reality Programming 124
Sensing and reacting to users' interest: an adaptive public display 124
Automatic detection of group functional roles in face to face interactions 124
Comic-based digital storytelling with primary school children 123
Assisted Coaching for Older People: Initial Considerations 121
Interactive digital storytelling and self-expression in the context of young male migrants 121
Experience Probes: Immersion and Reflection Between Reality and Virtuality 116
An exploratory study of a touch-based gestural interface for elderly 115
Collaborative comic-based digital storytelling with primary school children 115
A Language-based Interface for Analysis of Digital Storytelling 113
If when is better than if (and while might help): on the importance of influencing mental models in EUD (a pilot study) 113
Comic-based digital storytelling for self-expression: An exploratory case-study with migrants 112
Evaluating an automated mediator for joint narratives in a conflict situation 109
Overt or subtle? Supporting group conversations with automatically targeted directives 108
Automatic cinematography and multilingual NLG for generating video documentaries 108
Collaborative puzzle game: A tabletop interactive game for fostering collaboration in children with Autism Spectrum Disorders (ASD) 108
Engagement recognition using easily detectable behavioral cues 107
Analysis and prediction of museum visitors' behavioral pattern types 107
Indoor positioning in cultural heritage: Challenges and a solution 105
Look at me and grab this! Materiality and the practices around negotiation of social attention with children on the autistic spectrum 104
Sharing the office, sharing the care? Designing for Digitally-mediated Collaborative Childcare in the Workplace 103
How does digital technology impact on the co-production of local services? Evidence from a childcare experience 103
Understanding the interest toward smart home technology: The role of utilitaristic perspective 100
Knocking on elders' door: Investigating the functional and emotional geography of their domestic space 100
Underground astronauts: Understanding the sporting science of speleology and its implications for HCI 100
Toward a Better Understanding of End-User Debugging Strategies: A Pilot Study 99
Using innovative technologies as therapeutic and educational tools for children with autism spectrum disorder 97
The influence of personality factors on visitor attitudes towards adaptivity dimensions for mobile museum guides 97
Exploring the world through small green steps: Improving sustainable school transportation with a game-based learning interface 96
Towards crowd-based customer service: a mixed-initiative tool for managing Q&A sites 96
Virtual reality for the training of soft skills for professional education: trends and opportunities 95
Emotions in climbing: a design opportunity for haptic communication 95
Values and Practices behind Collaborative Childcare in Knowledge-based Organizations 94
STUDENTS’ ROLE IN ACADEMIC DEVELOPMENT: RESEARCH-BASED INITIATIVES ON TEACHING INNOVATION 93
Multimodal support to group dynamics 93
Standardized representations and markup languages for multimodal interaction 91
Useful, social and enjoyable: Mobile phone adoption by older people 91
"This Sounds Unclear": Evaluating ChatGPT capability in translating end-user prompts into ready-to-deploy Python Code 89
Comic-based Digital Storytelling for Content and Language Integrated Learning 89
"Luckily, i don't need it": Elderly and the use of artifacts for time management 89
Collaborative puzzle game - an interface for studying collaboration and social interaction for children who are typically developed or who have autistic spectrum disorder 88
Audio-augmented paper for therapy and educational intervention for children with autistic spectrum disorder 88
A bit of "persona", a bit of "goal", a bit of "process" ... a recipe for analyzing user intensive software systems 87
A Human–AI interaction paradigm and its application to rhinocytology 85
Touching Dante: a proximity-based paradigm for tabletop browsing Proceedings of the Biannual Conference of the Italian Chapter of SIGCHI on - CHItaly '13 85
Multimodal Recognition of Personality Traits in Social Interactions 85
End-User Programming and Math Teachers: an Initial Study 82
Therapists as designers: an initial investigation of end-user programming of a tangible tool for therapeutic interventions 82
Preference Elicitation in Interactive and User-centered Algorithmic Recourse: an Initial Exploration 81
"React", "Command", or "Instruct"? Teachers Mental Models on End-User Development 81
A multimodal annotated corpus of consensus decision making meetings 81
What is happening now? Detection of activities of daily living from simple visual features 81
RuleCraft: An End-User Development Hub for Education 80
Toward a mixed-initiative QA system: from studying predictors in Stack Exchange to building a mixed-initiative tool 80
Annotation and Classification of Relevant Clauses in Terms-and-Conditions Contracts 79
Usability of a video modeling computer application for the vocational training of adolescents with autism spectrum disorder 78
Towards optimization of mid-air gestures for in-vehicle interactions 77
A Human-centric AI-driven Framework for Exploring Large and Complex Datasets 76
K-DAD a Platform for Cooperative Learning in Primary Schools 75
Designing for/with/around nature: Exploring new frontiers of outdoor-related HCI 74
2nd International Workshop on Empowering People in Dealing with Internet of Things Ecosystems (EMPATHY) 74
Almost the same: experiential and behavioral effects in talking with virtual humans 72
The museum visit: Generating seamless personalized presentations on multiple devices 72
Naturally Constraining Natural Language: a Case Study for an Information Access System 71
Families_Share: digital and social innovation for work-life balance 71
Enhance Gamification Design Through End-User Development: a Proposal 70
Emotions and interactive tangible tools for math achievement in primary schools 70
What is it like to be a UX designer in Italy? An initial analysis of job advertisements to improve training and education in HCI 69
Psychology for smart technologies 68
End-user Development and Closed-Reading: an Initial Investigation 67
SMARTER Than Before: Empowering Teachers to Program a Modular IoT Educational Device 66
“Come and share a story with me”: Promoting engagement between Ethiopian and Non-Ethiopian Israelis via joint digital narratives 64
Dimensions of collaboration on a tabletop interface for children with Autism Spectrum Disorder 63
SMARTER: an IoT learning game to teach math 62
Proceedings of the Biannual Conference of the Italian Chapter of SIGCHI 60
Writing postcards from the museum: Composing personalised tangible souvenirs 60
Do psychological traits influence the perceived usefulness of rule recommendations in configuration tasks? 59
Understanding Concepts, Methods and Tools for End-User Control of Automations in Ecosystems of Smart Objects and Services 59
Totale 10.494
Categoria #
all - tutte 70.318
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 1.330
Totale 71.648


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/2021666 0 0 0 0 0 151 75 62 68 142 79 89
2021/20221.036 93 144 25 29 79 25 35 230 57 39 114 166
2022/20231.218 198 139 8 191 130 160 13 81 165 20 86 27
2023/2024681 42 54 32 26 46 127 33 34 7 76 61 143
2024/20252.572 68 27 182 430 181 327 62 122 258 438 238 239
2025/20263.603 473 253 722 1.143 787 225 0 0 0 0 0 0
Totale 11.139