Zancanaro, Massimo
 Distribuzione geografica
Continente #
NA - Nord America 5.926
AS - Asia 2.528
EU - Europa 1.971
SA - Sud America 606
AF - Africa 66
OC - Oceania 42
Continente sconosciuto - Info sul continente non disponibili 2
Totale 11.141
Nazione #
US - Stati Uniti d'America 5.748
SG - Singapore 1.256
CN - Cina 564
BR - Brasile 512
IT - Italia 476
RU - Federazione Russa 369
VN - Vietnam 236
DE - Germania 224
GB - Regno Unito 164
SE - Svezia 134
CA - Canada 129
LV - Lettonia 114
HK - Hong Kong 97
FI - Finlandia 94
ID - Indonesia 66
BG - Bulgaria 63
UA - Ucraina 63
ES - Italia 57
FR - Francia 53
IN - India 49
JO - Giordania 43
NL - Olanda 39
AR - Argentina 36
MX - Messico 35
AU - Australia 33
BD - Bangladesh 27
ZA - Sudafrica 26
JP - Giappone 25
IQ - Iraq 24
PL - Polonia 24
BE - Belgio 19
EC - Ecuador 19
PK - Pakistan 19
TR - Turchia 19
PH - Filippine 16
AT - Austria 15
RO - Romania 15
MY - Malesia 13
TW - Taiwan 13
CO - Colombia 11
LT - Lituania 11
MA - Marocco 11
NZ - Nuova Zelanda 9
AE - Emirati Arabi Uniti 8
KE - Kenya 8
KR - Corea 8
UZ - Uzbekistan 8
IE - Irlanda 7
PY - Paraguay 7
DO - Repubblica Dominicana 6
VE - Venezuela 6
AZ - Azerbaigian 5
CH - Svizzera 5
CZ - Repubblica Ceca 5
NG - Nigeria 5
PE - Perù 5
SA - Arabia Saudita 5
TH - Thailandia 5
UY - Uruguay 5
DK - Danimarca 4
EG - Egitto 4
KZ - Kazakistan 4
MO - Macao, regione amministrativa speciale della Cina 4
CL - Cile 3
HU - Ungheria 3
IL - Israele 3
AO - Angola 2
BA - Bosnia-Erzegovina 2
BO - Bolivia 2
GE - Georgia 2
GH - Ghana 2
GR - Grecia 2
HR - Croazia 2
LK - Sri Lanka 2
MD - Moldavia 2
NP - Nepal 2
PS - Palestinian Territory 2
RS - Serbia 2
TN - Tunisia 2
TT - Trinidad e Tobago 2
TZ - Tanzania 2
ZW - Zimbabwe 2
AL - Albania 1
BB - Barbados 1
BF - Burkina Faso 1
BZ - Belize 1
CR - Costa Rica 1
DZ - Algeria 1
EU - Europa 1
GL - Groenlandia 1
HN - Honduras 1
IR - Iran 1
JM - Giamaica 1
MT - Malta 1
NO - Norvegia 1
OM - Oman 1
SY - Repubblica araba siriana 1
XK - ???statistics.table.value.countryCode.XK??? 1
Totale 11.141
Città #
Singapore 858
Ashburn 703
Fairfield 589
Chandler 560
Dallas 274
Santa Clara 237
Woodbridge 237
Seattle 191
Houston 189
Columbus 184
Wilmington 183
Cambridge 173
Princeton 162
Moscow 148
Trento 141
New York 134
Beijing 133
San Mateo 128
Ann Arbor 120
Riga 114
Jacksonville 108
Munich 95
Los Angeles 89
Hong Kong 84
Ho Chi Minh City 73
Montreal 68
Chicago 61
Council Bluffs 61
Sofia 61
San Diego 51
Helsinki 45
São Paulo 45
Hanoi 41
London 41
Jakarta 38
Buffalo 37
Lakewood 35
Garden City 33
Frankfurt am Main 30
Hefei 30
Rome 28
Dong Ket 26
Toronto 26
Redondo Beach 25
Shanghai 24
Atlanta 23
Salt Lake City 22
Rio de Janeiro 21
Tokyo 21
Ballarat 20
Turku 20
The Dalles 19
Johannesburg 18
Milan 18
Chennai 17
Denver 17
Verona 17
Warsaw 17
Boardman 16
Dearborn 16
Norwalk 16
Norwich 16
Augsburg 15
Nuremberg 15
Brooklyn 14
Elk Grove Village 14
Orem 14
San Jose 14
Brasília 13
Lappeenranta 13
Stockholm 13
San Paolo di Civitate 12
Amsterdam 11
Da Nang 11
Daiano 11
Mexico City 11
Falkenstein 10
Madrid 10
Poplar 10
Altamura 9
Des Moines 9
Falls Church 9
Guangzhou 9
Phoenix 9
Rovereto 9
Timisoara 9
Vienna 9
Ankara 8
Calgary 8
Kuala Lumpur 8
Padova 8
Secaucus 8
Washington 8
Bolzano 7
Brussels 7
Düsseldorf 7
Guayaquil 7
Kilburn 7
Lawrence 7
Manchester 7
Totale 7.407
Nome #
Attention-driven read-aloud technology increases reading comprehension in children with reading disabilities 310
Adaptive, intelligent presentation of information for the museum visitor in PEACH 258
Comprehension, apprehension, and acceptance: Understanding the influence of literacy and anxiety on acceptance of artificial Intelligence 216
Improving Mental Models in IoT End-User Development 196
Teachers' Perspective on Artificial Intelligence Education: an Initial Investigation 172
Enhancing social communication of children with high-functioning autism through a co-located interface 169
Formative evaluation of a constrained composition approach for storytelling 164
Design opportunities for wearable devices in learning to Climb 164
Assessing a Collaborative Application for Comic Strips Composition 160
Designing Wearable Systems for Sports: A Review of Trends and Opportunities in Human-Computer Interaction 152
Multimodal Engagement Classification for Affective Cinema 151
Co-designing wearable devices for sports: The case study of sport climbing 148
Ambient Influence for Promoting Balanced Participation in Group Brainstorming 148
Increasing social engagement in children with high-functioning autism spectrum disorder using collaborative technologies in the school environment 144
Collaborative puzzle game: a tabletop interface for fostering collaborative skills in children with Autism Spectrum Disorders. 140
(Non-)Participation in deliberation at work: a case study of online participative decision-making 140
Interactive comic-based digital storytelling for self-expression 137
Agora 2. 0: enhancing civic participation through a public display 137
Analyzing museum visitors' behavior patterns 136
Following wrong suggestions: self-blame in human and computer scenarios 135
Using Multitouch Collaboration Technology to Enhance Social Interaction of Children with High-Functioning Autism 133
Understanding Creators Mental Models in Immersive Virtual Reality Programming 128
Sensing and reacting to users' interest: an adaptive public display 128
Comic-based digital storytelling with primary school children 128
Influencing Participation in Group Brainstorming Through Ambient Intelligence 127
Automatic detection of group functional roles in face to face interactions 126
Interactive digital storytelling and self-expression in the context of young male migrants 124
Assisted Coaching for Older People: Initial Considerations 122
Comic-based digital storytelling for self-expression: An exploratory case-study with migrants 121
Experience Probes: Immersion and Reflection Between Reality and Virtuality 117
Collaborative comic-based digital storytelling with primary school children 117
An exploratory study of a touch-based gestural interface for elderly 116
A Language-based Interface for Analysis of Digital Storytelling 115
If when is better than if (and while might help): on the importance of influencing mental models in EUD (a pilot study) 114
Evaluating an automated mediator for joint narratives in a conflict situation 111
Overt or subtle? Supporting group conversations with automatically targeted directives 110
Automatic cinematography and multilingual NLG for generating video documentaries 110
Engagement recognition using easily detectable behavioral cues 109
Collaborative puzzle game: A tabletop interactive game for fostering collaboration in children with Autism Spectrum Disorders (ASD) 109
Analysis and prediction of museum visitors' behavioral pattern types 108
How does digital technology impact on the co-production of local services? Evidence from a childcare experience 107
Look at me and grab this! Materiality and the practices around negotiation of social attention with children on the autistic spectrum 106
Indoor positioning in cultural heritage: Challenges and a solution 106
Sharing the office, sharing the care? Designing for Digitally-mediated Collaborative Childcare in the Workplace 103
Underground astronauts: Understanding the sporting science of speleology and its implications for HCI 102
Understanding the interest toward smart home technology: The role of utilitaristic perspective 101
Knocking on elders' door: Investigating the functional and emotional geography of their domestic space 101
The influence of personality factors on visitor attitudes towards adaptivity dimensions for mobile museum guides 101
Toward a Better Understanding of End-User Debugging Strategies: A Pilot Study 101
Virtual reality for the training of soft skills for professional education: trends and opportunities 98
Exploring the world through small green steps: Improving sustainable school transportation with a game-based learning interface 98
Using innovative technologies as therapeutic and educational tools for children with autism spectrum disorder 98
Towards crowd-based customer service: a mixed-initiative tool for managing Q&A sites 98
Useful, social and enjoyable: Mobile phone adoption by older people 97
STUDENTS’ ROLE IN ACADEMIC DEVELOPMENT: RESEARCH-BASED INITIATIVES ON TEACHING INNOVATION 96
Emotions in climbing: a design opportunity for haptic communication 96
Multimodal support to group dynamics 96
Values and Practices behind Collaborative Childcare in Knowledge-based Organizations 95
Standardized representations and markup languages for multimodal interaction 92
Audio-augmented paper for therapy and educational intervention for children with autistic spectrum disorder 92
"This Sounds Unclear": Evaluating ChatGPT capability in translating end-user prompts into ready-to-deploy Python Code 91
Collaborative puzzle game - an interface for studying collaboration and social interaction for children who are typically developed or who have autistic spectrum disorder 90
What is happening now? Detection of activities of daily living from simple visual features 90
Comic-based Digital Storytelling for Content and Language Integrated Learning 90
"Luckily, i don't need it": Elderly and the use of artifacts for time management 90
A bit of "persona", a bit of "goal", a bit of "process" ... a recipe for analyzing user intensive software systems 89
A Human–AI interaction paradigm and its application to rhinocytology 86
Touching Dante: a proximity-based paradigm for tabletop browsing Proceedings of the Biannual Conference of the Italian Chapter of SIGCHI on - CHItaly '13 86
Multimodal Recognition of Personality Traits in Social Interactions 86
Preference Elicitation in Interactive and User-centered Algorithmic Recourse: an Initial Exploration 84
"React", "Command", or "Instruct"? Teachers Mental Models on End-User Development 84
End-User Programming and Math Teachers: an Initial Study 83
A multimodal annotated corpus of consensus decision making meetings 83
Therapists as designers: an initial investigation of end-user programming of a tangible tool for therapeutic interventions 83
RuleCraft: An End-User Development Hub for Education 81
Annotation and Classification of Relevant Clauses in Terms-and-Conditions Contracts 81
Toward a mixed-initiative QA system: from studying predictors in Stack Exchange to building a mixed-initiative tool 81
Towards optimization of mid-air gestures for in-vehicle interactions 79
Usability of a video modeling computer application for the vocational training of adolescents with autism spectrum disorder 79
A Human-centric AI-driven Framework for Exploring Large and Complex Datasets 79
K-DAD a Platform for Cooperative Learning in Primary Schools 78
Designing for/with/around nature: Exploring new frontiers of outdoor-related HCI 77
Almost the same: experiential and behavioral effects in talking with virtual humans 76
2nd International Workshop on Empowering People in Dealing with Internet of Things Ecosystems (EMPATHY) 75
The museum visit: Generating seamless personalized presentations on multiple devices 74
Families_Share: digital and social innovation for work-life balance 74
Naturally Constraining Natural Language: a Case Study for an Information Access System 73
What is it like to be a UX designer in Italy? An initial analysis of job advertisements to improve training and education in HCI 73
Emotions and interactive tangible tools for math achievement in primary schools 72
Enhance Gamification Design Through End-User Development: a Proposal 71
End-user Development and Closed-Reading: an Initial Investigation 69
SMARTER Than Before: Empowering Teachers to Program a Modular IoT Educational Device 68
Psychology for smart technologies 68
“Come and share a story with me”: Promoting engagement between Ethiopian and Non-Ethiopian Israelis via joint digital narratives 67
Dimensions of collaboration on a tabletop interface for children with Autism Spectrum Disorder 64
SMARTER: an IoT learning game to teach math 63
Do psychological traits influence the perceived usefulness of rule recommendations in configuration tasks? 62
Proceedings of the Biannual Conference of the Italian Chapter of SIGCHI 62
Using the influence model to recognize functional roles in meetings 61
Writing postcards from the museum: Composing personalised tangible souvenirs 61
Totale 10.817
Categoria #
all - tutte 72.544
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 1.342
Totale 73.886


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/2021515 0 0 0 0 0 0 75 62 68 142 79 89
2021/20221.036 93 144 25 29 79 25 35 230 57 39 114 166
2022/20231.218 198 139 8 191 130 160 13 81 165 20 86 27
2023/2024681 42 54 32 26 46 127 33 34 7 76 61 143
2024/20252.572 68 27 182 430 181 327 62 122 258 438 238 239
2025/20263.961 473 253 722 1.143 787 574 9 0 0 0 0 0
Totale 11.497