Empowering users - independently of their programming expertise - to create dynamic elements and scenes of virtual environments directly while immersed in them has gained increasing attention in recent years to reach the full potential of immersive technologies applicability. Immersive authoring tools seem to be an outstanding solution to provide developers, creators, and researchers a natural way to program their virtual environments, supporting their goals, needs, and creativity. The study of mental models and reasoning strategies of users with different levels of expertise in programming while engaging with these tools could shed light on potential, limits, and open challenges to create and design immersive authoring tools that can effectively support individuals who work with immersive technologies. In this paper, we present a study design that aims to investigate reasoning strategies and mental representations of Virtual Reality researchers, developers, and creators while creating new dynamic scenes through an immersive authoring tool named FlowMatic.

Understanding Creators Mental Models in Immersive Virtual Reality Programming / Andrao, Margherita; Zhang, Lei; Elvira-Martín, Lucas; Treccani, Barbara; Zancanaro, Massimo; Díaz, Paloma; Bellucci, Andrea. - 3704:(2024). (Intervento presentato al convegno RealXR tenutosi a Arenzano, Genoa, Italy nel 4th June 2024).

Understanding Creators Mental Models in Immersive Virtual Reality Programming

Andrao, Margherita
;
Treccani, Barbara;Zancanaro, Massimo;
2024-01-01

Abstract

Empowering users - independently of their programming expertise - to create dynamic elements and scenes of virtual environments directly while immersed in them has gained increasing attention in recent years to reach the full potential of immersive technologies applicability. Immersive authoring tools seem to be an outstanding solution to provide developers, creators, and researchers a natural way to program their virtual environments, supporting their goals, needs, and creativity. The study of mental models and reasoning strategies of users with different levels of expertise in programming while engaging with these tools could shed light on potential, limits, and open challenges to create and design immersive authoring tools that can effectively support individuals who work with immersive technologies. In this paper, we present a study design that aims to investigate reasoning strategies and mental representations of Virtual Reality researchers, developers, and creators while creating new dynamic scenes through an immersive authoring tool named FlowMatic.
2024
Proceedings of the First Workshop on Prototyping and Developing Real-World Applications for Extended Reality (RealXR) 2024 co-located with 17th International Conference on Advanced Visual Interfaces (2024)
Aachen
CEUR-WS
Andrao, Margherita; Zhang, Lei; Elvira-Martín, Lucas; Treccani, Barbara; Zancanaro, Massimo; Díaz, Paloma; Bellucci, Andrea
Understanding Creators Mental Models in Immersive Virtual Reality Programming / Andrao, Margherita; Zhang, Lei; Elvira-Martín, Lucas; Treccani, Barbara; Zancanaro, Massimo; Díaz, Paloma; Bellucci, Andrea. - 3704:(2024). (Intervento presentato al convegno RealXR tenutosi a Arenzano, Genoa, Italy nel 4th June 2024).
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11572/413993
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