In this paper, we present a playful digital activity for primary school classrooms that promotes sustainable and active mobility by leveraging the daily journey to school into a collaborative educational experience. In the class game, stretches of distance travelled in a sustainable way by each child contributes to the advancement of the whole school on a collective virtual trip. During the trip, several virtual stops are associated with the discovery of playful learning material. The approach has been evaluated in a primary school with 87 pupils and 6 teachers actively involved in the learning activity for 12 continuous weeks. The findings from the questionnaires with parents and the interviews with teachers show a positive effect in terms of children’s behavioural change as well as educational value. Indications on the use of class and school collaborative gamification activities for supporting sustainable behavioural change are discussed. © 2018 Copyright held by the owner/author(s).
Exploring the world through small green steps: Improving sustainable school transportation with a game-based learning interface / Marconi, Annapola; Schiavo, Gianluca; Zancanaro, Massimo; Valetto, Giuseppe; Pistore, Marco. - (2018), pp. 1-9. (Intervento presentato al convegno 14th International Conference on Advanced Visual Interfaces, AVI 2018 tenutosi a Riva del Sole, Castiglione della Pescaia nel 2018) [10.1145/3206505.3206521].
Exploring the world through small green steps: Improving sustainable school transportation with a game-based learning interface
Schiavo, Gianluca;Zancanaro, Massimo;
2018-01-01
Abstract
In this paper, we present a playful digital activity for primary school classrooms that promotes sustainable and active mobility by leveraging the daily journey to school into a collaborative educational experience. In the class game, stretches of distance travelled in a sustainable way by each child contributes to the advancement of the whole school on a collective virtual trip. During the trip, several virtual stops are associated with the discovery of playful learning material. The approach has been evaluated in a primary school with 87 pupils and 6 teachers actively involved in the learning activity for 12 continuous weeks. The findings from the questionnaires with parents and the interviews with teachers show a positive effect in terms of children’s behavioural change as well as educational value. Indications on the use of class and school collaborative gamification activities for supporting sustainable behavioural change are discussed. © 2018 Copyright held by the owner/author(s).File | Dimensione | Formato | |
---|---|---|---|
Marconi et al. - 2018 - Exploring the world through small green steps imp.pdf
Solo gestori archivio
Tipologia:
Versione editoriale (Publisher’s layout)
Licenza:
Tutti i diritti riservati (All rights reserved)
Dimensione
3.9 MB
Formato
Adobe PDF
|
3.9 MB | Adobe PDF | Visualizza/Apri |
I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione