Turchet, Luca
 Distribuzione geografica
Continente #
NA - Nord America 3.847
EU - Europa 1.262
AS - Asia 526
AF - Africa 28
SA - Sud America 24
OC - Oceania 20
Continente sconosciuto - Info sul continente non disponibili 1
Totale 5.708
Nazione #
US - Stati Uniti d'America 3.809
IT - Italia 469
SE - Svezia 185
GB - Regno Unito 161
SG - Singapore 150
BG - Bulgaria 106
DE - Germania 79
VN - Vietnam 77
CN - Cina 76
FI - Finlandia 64
FR - Francia 42
IN - India 41
NL - Olanda 40
HK - Hong Kong 27
CA - Canada 26
KR - Corea 25
TR - Turchia 25
IE - Irlanda 22
ID - Indonesia 20
AU - Australia 18
ES - Italia 16
ZA - Sudafrica 16
BR - Brasile 14
JP - Giappone 14
MX - Messico 12
HU - Ungheria 10
BE - Belgio 9
DZ - Algeria 9
IR - Iran 9
PT - Portogallo 9
TW - Taiwan 9
UA - Ucraina 9
CZ - Repubblica Ceca 8
IL - Israele 8
CH - Svizzera 7
LK - Sri Lanka 7
PH - Filippine 7
PK - Pakistan 7
MY - Malesia 6
RO - Romania 6
TH - Thailandia 6
AT - Austria 5
GR - Grecia 4
NP - Nepal 4
PL - Polonia 4
AR - Argentina 3
DK - Danimarca 3
BD - Bangladesh 2
BF - Burkina Faso 2
CL - Cile 2
CO - Colombia 2
NZ - Nuova Zelanda 2
PE - Perù 2
RU - Federazione Russa 2
A2 - ???statistics.table.value.countryCode.A2??? 1
AE - Emirati Arabi Uniti 1
AM - Armenia 1
AZ - Azerbaigian 1
CY - Cipro 1
EC - Ecuador 1
JO - Giordania 1
LV - Lettonia 1
MM - Myanmar 1
MU - Mauritius 1
RS - Serbia 1
Totale 5.708
Città #
Fairfield 690
Ashburn 399
Woodbridge 315
Chandler 285
Seattle 274
Cambridge 262
Wilmington 262
Houston 257
Princeton 203
Trento 142
Sofia 106
Singapore 89
New York 85
San Mateo 81
Ann Arbor 75
Helsinki 56
Dong Ket 50
San Diego 45
Como 41
London 38
Amsterdam 29
Boardman 29
Dearborn 28
Beijing 26
Washington 24
San Paolo di Civitate 22
Trieste 22
Milan 17
Norwalk 17
Rome 17
Dublin 16
Paris 16
Verona 15
Bolzano 14
Izmir 13
Lawrence 12
Los Angeles 12
Vicenza 12
Berlin 11
Falls Church 11
Hefei 11
Andover 10
Budapest 10
Pretoria 10
Melbourne 9
Kilburn 8
Lavis 8
Porto 8
Bassano del Grappa 7
Camden 7
Chicago 7
Falkenstein 7
Lappeenranta 7
Montreal 7
Taipei 7
Tokyo 7
Atlanta 6
Istanbul 6
Munich 6
Nashville 6
San Jose 6
Sheffield 6
Whitby 6
Altamura 5
Birmingham 5
Brooklyn 5
Glasgow 5
Hackney 5
Halfweg 5
Jacksonville 5
Jakarta 5
João Pessoa 5
Nanjing 5
New Bedfont 5
Oran 5
Ottawa 5
Padova 5
Phoenix 5
San Francisco 5
Sonseca 5
Southwark 5
Sydney 5
Vanves 5
Vienna 5
Bangkok 4
Brierley Hill 4
Brisbane 4
Caserta 4
Churachandpur 4
Deggendorf 4
Dongjak-gu 4
Düsseldorf 4
Ensenada 4
Hong Kong 4
Ma'agan Mikha'el 4
Mumbai 4
Namur 4
New Delhi 4
Ostrava 4
Palm Bay 4
Totale 4.459
Nome #
A COMPARISON OF DEEP LEARNING INFERENCE ENGINES FOR EMBEDDED REAL-TIME AUDIO CLASSIFICATION 468
Requirements for a file format for smart musical instruments 186
To hear or not to hear: sound availability modulates the sensory-motor integration 154
ON THE CHALLENGES OF EMBEDDED REAL-TIME MUSIC INFORMATION RETRIEVAL 153
Internet of Musical Things: Vision and Challenges 137
Co-design of a Smart Cajón 132
C Minor: a Semantic Publish/Subscribe Broker for the Internet of Musical Things 116
Co-design of Musical Haptic Wearables for electronic music performer’s communication 113
An ubiquitous smart guitar system for collaborative musical practice 109
Smart Musical Instruments: vision, design principles, and future directions 98
Towards a Semantic Architecture for the Internet of Musical Things 89
Interactive footstep sounds modulate the perceptual-motor aftereffect of treadmill walking 87
Jamming with a Smart Mandolin and Freesound-based Accompaniment 86
Designing presence for real locomotion in immersive virtual environments: an affordance-based experiential approach 80
Fast Approximation of the Lambert W Function for Virtual Analog Modelling. 76
Interactive footsteps sounds modulate the sense of effort without affecting the kinematics and metabolic parameters during treadmill-walking 75
Localization of self generated synthetic footstep sounds on different walked-upon materials through headphones 71
Audio-haptic simulation of walking on virtual ground surfaces to enhance realism 70
Audio-haptic physically based simulation of walking on different grounds 70
Embodied Interactions with E-Textiles and the Internet of Sounds for Performing Arts 69
Smart Instruments: Towards an Ecosystem of Interoperable Devices Connecting Performers and Audiences 69
Haptically Induced Illusory Self-motion and the Influence of Context of Motion 68
What do your footsteps sound like? An investigation on interactive footstep sounds adjustment 68
Sound synthesis and evaluation of interactive footsteps and environmental sounds rendering for virtual reality applications 68
Emotion rendering in auditory simulations of imagined walking styles 65
An investigation on temporal aspects in the audio-haptic simulation of footsteps 64
Towards a 5G Communication Architecture for the Internet of Musical Things 64
Investigating the amplitude of interactive footstep sounds and soundscape reproduction 63
Custom made wireless systems for interactive footstep sounds synthesis 63
Emotion rendering in plantar vibro-tactile simulations of imagined walking styles 63
Inside the boundaries of the physical world: audio-haptic feedback as support for the navigation in virtual environments 62
Real-Time Hit Classification in a Smart Cajón 62
Conflicting audio-haptic feedback in physically based simulation of walking sounds 60
Footstep sounds synthesis: design, implementation, and evaluation of foot-floor interactions, surface materials, shoe types, and walkers’ features 59
Some reflections on the relation between augmented and smart musical instruments 58
SoleSound: towards a novel portable system for audio-tactile ecological underfoot feedback 57
Analysis and Emulation of Early Digitally-Controlled Oscillators Based on the Walsh-Hadamard Transform 57
Playsound.space: Inclusive Free Music Improvisations Using Audio Commons. 56
Preliminary Experiment Combining Virtual Reality Haptic Shoes and Audio Synthesis 53
Temporal and amplitude aspects in sonically simulating walking over bumps, holes and flat surfaces 53
Enhancing realism in virtual environments by simulating the audio-haptic sensation of walking on ground surfaces 53
Influence of auditory and visual feedback for perceiving walking over bumps and holes in desktop VR 53
Haptification of performer's control gestures in live electronic music performance 53
Vertical Illusory Self-motion Through Haptic Stimulation of the Feet 52
Walking pace affected by interactive sounds simulating stepping on different terrains 51
Haptic feedback for enhancing realism in walking simulations 51
Sound synthesis and evaluation of interactive footsteps for virtual reality applications 50
Demo of interactions between a performer playing a Smart Mandolin and audience members using Musical Haptic Wearables 50
Touching the audience: musical haptic wearables for augmented and participatory live music performances 50
Shall We (Math and) Dance? 49
Examples of use cases with Smart Instruments 48
Effects of interactive sonification on emotionally expressive walking styles. 48
Musicians' Initial Encounters with a Smart Guitar 47
Method to control the timbre of a target stringed instrument in real-time 47
Bio-Inspired Optimization of Parametric Onset Detectors 45
Auditory feedback in a multimodal balancing task: walking on a virtual plank 43
Method for applying sensors on a stringed instrument 42
Hard real-time onset detection of percussive sounds. 39
Interactive sonification and the IoT: The case of smart sonic shoes for clinical applications 39
The Internet of Audio Things: State of the Art, Vision, and Challenges 38
Populating the Smart Musical Instruments Ontology with Data 37
Image-based approaches for automating GUI testing of interactive web-based applications 35
Smart mandolin and musical haptic gilet: Effects of vibro-tactile stimuli during live music performance 33
Promoting Awareness on Sustainable Behavior Through an AR-Based Art Gallery 33
Co-designing employees' data privacy: A technology consultancy company use case 33
A comparison of real-time Linux-based architectures for embedded musical applications 33
Smart Mandolin: autobiographical design, implementation, use cases, and lessons learned 32
Towards the Internet of Musical Things. 32
The Internet of Musical Things Ontology 32
Do you hear a bump or a hole? An experiment on temporal aspects in footsteps recognition 31
A STRUCTURAL SIMILARITY INDEX BASED METHOD TO DETECT SYMBOLIC MONOPHONIC PATTERNS IN REAL-TIME 30
Cloud-Smart Musical Instrument Interactions: Querying a Large Music Collection with a Smart Guitar 30
null 29
null 27
Towards Real-Time Detection of Symbolic Musical Patterns: Probabilistic vs. Deterministic Methods 26
The Hyper-Hurdy-Gurdy 25
Music in Extended Realities 25
Identification of virtual grounds using virtual reality haptic shoes and sound synthesis 24
Ubiquitous Music Ecologies 24
The ecologies of ubimus. 24
A multimodal architecture for simulating natural interactive walking in virtual environments 23
Musical Metaverse: vision, opportunities, and challenges 22
Elk Audio OS: an open source operating system for the Internet of Musical Things 22
Smart Musical Instruments preset sharing: An ontology-based data access approach 22
Towards a Sustainable Internet of Sounds 21
Blockchain-based Internet of Musical Things 21
Music emotion recognition: intention of composers-performers versus perception of musicians, non-musicians, and listening machines 21
null 19
A web-based distributed system for integrating mobile music in choral performance 18
Democratizing access to collaborative music making over the network using air instruments 18
A preliminary study on sound delivery methods for footstep sounds 18
The Hyper-Mandolin 18
Voice-based interface for accessible soundscape composition: Composing soundscapes by vocally querying online sounds repositories 18
Technical performance assessment of the Ableton Link protocol over Wi-Fi 18
ImproScales: A self-Tutoring web system for using scales in improvisations 17
Latency and Reliability Analysis of a 5G-Enabled Internet of Musical Things system 17
Semantic Web of Musical Things: Achieving interoperability in the Internet of Musical Things 17
Networked Musical XR: Where's the limit? A preliminary investigation on the joint use of point clouds and low-latency audio communication 17
Examining the role of context in the recognition of walking sounds 17
The Hyper-Zampogna. 17
Totale 5.595
Categoria #
all - tutte 35.595
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 424
selected - selezionate 0
volume - volumi 3.393
Totale 39.412


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2019/2020972 70 38 27 110 114 70 121 124 121 62 36 79
2020/20211.266 47 64 153 109 89 68 116 209 37 165 69 140
2021/2022934 38 67 11 103 78 38 35 215 55 76 67 151
2022/2023936 140 85 10 76 60 120 95 48 130 38 92 42
2023/20241.426 109 102 115 87 121 246 103 102 28 109 101 203
2024/202518 18 0 0 0 0 0 0 0 0 0 0 0
Totale 6.006