Marconi, Annapaola
 Distribuzione geografica
Continente #
NA - Nord America 907
EU - Europa 97
AS - Asia 61
AF - Africa 1
OC - Oceania 1
Totale 1.067
Nazione #
US - Stati Uniti d'America 907
GB - Regno Unito 22
FI - Finlandia 21
SG - Singapore 21
CN - Cina 16
IT - Italia 14
JO - Giordania 12
DE - Germania 11
BG - Bulgaria 9
SE - Svezia 9
IN - India 8
UA - Ucraina 6
ID - Indonesia 3
DK - Danimarca 2
ES - Italia 2
AL - Albania 1
AU - Australia 1
KG - Kirghizistan 1
MA - Marocco 1
Totale 1.067
Città #
Chandler 228
Ashburn 105
Princeton 71
Fairfield 61
New York 58
Cambridge 30
Woodbridge 29
San Mateo 26
Seattle 26
Houston 25
Wilmington 23
Jacksonville 20
Helsinki 17
Beijing 13
Washington 12
London 11
Ann Arbor 10
Sofia 9
Pune 8
Munich 6
Fremont 5
San Diego 5
Verona 5
Norwalk 3
Trento 3
Boardman 2
Dearborn 2
Hounslow 2
Laives 2
Lappeenranta 2
Los Angeles 2
L’Aquila 2
Næstved 2
Bishkek 1
Falls Church 1
Fayetteville 1
Kilburn 1
Kunming 1
Madrid 1
Miami Beach 1
New Bedfont 1
Perth 1
Portland 1
Prescot 1
Prestwick 1
Singapore 1
Tirana 1
Varese 1
Xian 1
Totale 841
Nome #
Automated Synthesis of Composite BPEL4WS Web Services 89
DeMOCAS: Domain Objects for Service-based Collective Adaptive Systems. 74
Decentralized dynamic adaptation for service-based collective adaptive systems 69
ATLAS: A world-wide travel assistant exploiting service-based adaptive technologies 69
Automated Synthesis of Executable Web Serivce Compositions from BPEL4WS Processes Poster presentation 47
Sustainable Mobility in Smart Cities 41
CLIMB: A Pervasive Gameful Platform Promoting Child Independent Mobility 40
An Approach for Collective Adaptation in Socio-Technical Systems 34
ATLAS: A new way to exploit world-wide mobility services 33
Adaptivity in Dynamic Service-based Systems 32
Dynamic Adaptation of Fragment-based and Context-aware Business Processes 31
Leveraging Collective Run-Time Adaptation for UAV-Based Systems 29
A Car Logistics Scenario for Context-Aware Adaptive Service-based Systems 28
Exploiting General-Purpose In-Game Behaviours to Predict Players Churn in Gameful Systems 27
Autonomous Shuttle-as-a-Service (ASaaS): Challenges, Opportunities, and Social Implications 26
Dynamic adaptation of service-based applications: a design for adaptation approach 25
Domain Objects for Continuous Context-Aware Adaptation of Service-based Systems 25
On-the-Fly Adaptation of Dynamic Service-Based Systems: Incrementality, Reduction and Reuse 24
Research Challenges on Multi-layer and Mixed-Initiative Monitoring and Adaptation for Service-Based Systems 24
Towards a Framework to Assist Iterative and Adaptive Design in Gameful Systems 24
Supporting the Negotiation between Global and Local Business Requirements in Service oriented Development 23
A Data-Driven Approach to Deduce Players’ Preferences from In-Game Interactions in Gameful Systems 23
ASTRO-CAptEvo: Dynamic Context-aware Adaptation for Service-based Systems 23
Towards engineering future gameful applications 23
How to merge gamification efforts for programming and modelling: a tool implementation perspective 22
Gamified and Self-Adaptive Applications for the Common Good: Research Challenges Ahead 21
Run-time and Collective Adaptation of Gameful Systems 21
GDF: a Gamification Design Framework powered by Model-Driven Engineering 21
Towards a Framework for Supporting Negotiation between Global and Local Business Requirements 19
Sustainable Safety in Mobile Multi-robot Systems via Collective Adaptation 18
Papyrus for gamers, let's play modeling 17
POLYGLOT for Gamified Education: Mixing Modelling and Programming Exercises 17
Gamification for behavior change: A scientometric review 16
Exploiting Multi-Level Modelling for Designing and Deploying Gameful Systems 15
A context-aware framework for dynamic composition of process fragments in the internet of services 15
Enacting Emergent Configurations in the IoT through Domain Objects 15
Engineering Gameful Applications with MPS 14
Play&Go Corporate: An End-to-End Solution for Facilitating Urban Cyclability 5
How to Foster Sustainable Behaviors through Multi-Campaigns Rewarding Mechanisms: The AIR-BREAK Experience 3
Gamifying model-based engineering: the PapyGame experience 2
Totale 1.124
Categoria #
all - tutte 11.132
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 565
Totale 11.697


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2018/201936 0 0 0 0 0 0 0 0 0 0 20 16
2019/2020110 8 5 2 13 10 6 12 9 12 18 8 7
2020/202166 1 12 5 7 2 8 5 6 3 7 5 5
2021/2022187 1 9 0 2 14 6 4 38 9 3 59 42
2022/2023430 36 42 11 58 46 65 0 39 82 8 34 9
2023/2024264 10 25 20 7 37 112 21 10 2 18 2 0
Totale 1.124