Marconi, Annapaola
 Distribuzione geografica
Continente #
NA - Nord America 2.846
AS - Asia 1.297
EU - Europa 897
SA - Sud America 216
Continente sconosciuto - Info sul continente non disponibili 90
AF - Africa 40
OC - Oceania 4
AN - Antartide 1
Totale 5.391
Nazione #
US - Stati Uniti d'America 2.723
SG - Singapore 502
IT - Italia 305
VN - Vietnam 291
CN - Cina 204
BR - Brasile 159
RU - Federazione Russa 148
DE - Germania 86
GB - Regno Unito 71
CA - Canada 70
KR - Corea 59
FR - Francia 54
HK - Hong Kong 51
SE - Svezia 49
IN - India 47
FI - Finlandia 45
LV - Lettonia 42
BD - Bangladesh 27
AR - Argentina 24
MX - Messico 20
ID - Indonesia 16
JP - Giappone 16
ES - Italia 14
JO - Giordania 14
PL - Polonia 12
ZA - Sudafrica 12
EC - Ecuador 11
IQ - Iraq 11
NL - Olanda 11
TR - Turchia 11
UA - Ucraina 11
BE - Belgio 10
BG - Bulgaria 10
CO - Colombia 9
LT - Lituania 8
PR - Porto Rico 7
CR - Costa Rica 6
SA - Arabia Saudita 6
TW - Taiwan 6
VE - Venezuela 6
KE - Kenya 5
MA - Marocco 5
PK - Pakistan 5
SV - El Salvador 5
AE - Emirati Arabi Uniti 4
EG - Egitto 4
HN - Honduras 4
IL - Israele 4
JM - Giamaica 4
UZ - Uzbekistan 4
AT - Austria 3
AU - Australia 3
CL - Cile 3
CW - ???statistics.table.value.countryCode.CW??? 3
DK - Danimarca 3
DZ - Algeria 3
IE - Irlanda 3
NO - Norvegia 3
PH - Filippine 3
RS - Serbia 3
TH - Thailandia 3
CG - Congo 2
CY - Cipro 2
GY - Guiana 2
MY - Malesia 2
NG - Nigeria 2
NI - Nicaragua 2
SN - Senegal 2
AL - Albania 1
AO - Angola 1
AQ - Antartide 1
AZ - Azerbaigian 1
BM - Bermuda 1
CI - Costa d'Avorio 1
CZ - Repubblica Ceca 1
DM - Dominica 1
DO - Repubblica Dominicana 1
IM - Isola di Man 1
KG - Kirghizistan 1
KH - Cambogia 1
LB - Libano 1
LK - Sri Lanka 1
LY - Libia 1
MD - Moldavia 1
MT - Malta 1
NP - Nepal 1
NZ - Nuova Zelanda 1
OM - Oman 1
PA - Panama 1
PE - Perù 1
PY - Paraguay 1
RO - Romania 1
SC - Seychelles 1
SY - Repubblica araba siriana 1
TM - Turkmenistan 1
TT - Trinidad e Tobago 1
XK - ???statistics.table.value.countryCode.XK??? 1
ZM - Zambia 1
Totale 5.305
Città #
Ashburn 435
Singapore 316
Chandler 228
San Jose 226
Rome 125
Council Bluffs 110
Santa Clara 108
New York 98
Dallas 92
Columbus 84
Ho Chi Minh City 84
Hanoi 78
Los Angeles 74
Princeton 71
Fairfield 61
Seoul 59
Beijing 51
Moscow 48
Chicago 46
Verona 45
Hong Kong 43
Riga 42
Munich 40
Lauterbourg 35
Houston 32
Cambridge 30
Helsinki 30
Woodbridge 29
San Mateo 26
Seattle 26
Wilmington 25
Jacksonville 23
London 22
Milan 22
Da Nang 20
Redondo Beach 20
Buffalo 19
Montreal 18
Washington 18
Orem 16
The Dalles 16
Phoenix 15
Frankfurt am Main 14
Haiphong 14
St Louis 14
Denver 13
São Paulo 13
Tokyo 13
Toronto 13
Chennai 12
Brooklyn 11
Trento 11
Ann Arbor 10
Atlanta 10
Brussels 10
Manchester 10
Turku 10
Warsaw 10
Elk Grove Village 9
Johannesburg 9
Mumbai 9
Pune 9
San Francisco 9
Sofia 9
Boardman 8
North Bergen 8
Amsterdam 7
Biên Hòa 7
Bến Tre 7
Falkenstein 7
Guangzhou 7
Miano 7
Tampa 7
Hefei 6
Naples 6
Rio de Janeiro 6
San Diego 6
The Bronx 6
Birmingham 5
Bologna 5
Fremont 5
Guayaquil 5
Hải Dương 5
Jeddah 5
Madrid 5
Newark 5
Philadelphia 5
Poplar 5
Salt Lake City 5
San José 5
San Juan 5
Secaucus 5
St Petersburg 5
Stockholm 5
Ankara 4
Brasília 4
Florence 4
Hyderabad 4
Jakarta 4
Medellín 4
Totale 3.447
Nome #
Enhance Gamification Design Through End-User Development: a Proposal 191
CLIMB: A Pervasive Gameful Platform Promoting Child Independent Mobility 186
Engaging youth in gender-based violence education through gamification: A user experience evaluation of different game modalities 178
Automated Synthesis of Composite BPEL4WS Web Services 168
ATLAS: A world-wide travel assistant exploiting service-based adaptive technologies 163
Gamification for behavior change: A scientometric review 159
Decentralized dynamic adaptation for service-based collective adaptive systems 154
DeMOCAS: Domain Objects for Service-based Collective Adaptive Systems. 144
An Approach for Collective Adaptation in Socio-Technical Systems 144
Automated Synthesis of Executable Web Serivce Compositions from BPEL4WS Processes Poster presentation 139
Autonomous Shuttle-as-a-Service (ASaaS): Challenges, Opportunities, and Social Implications 136
Gamify to persuade: A systematic review of gamified sustainable mobility 129
The SmartGame: mixing digital and tangible to foster math education and social interaction 126
Leveraging Gamification to Address Child Sexual Abuse: A Preliminary Evaluation of the Cesagram Platform 125
Adaptivity in Dynamic Service-based Systems 121
A Car Logistics Scenario for Context-Aware Adaptive Service-based Systems 120
Towards a Framework for Supporting Negotiation between Global and Local Business Requirements 118
Gamified Tangible IoT for Education: Exploring Usability in SmartGame 113
ATLAS: A new way to exploit world-wide mobility services 111
Run-time and Collective Adaptation of Gameful Systems 110
POLYGLOT for Gamified Education: Mixing Modelling and Programming Exercises 107
Dynamic Adaptation of Fragment-based and Context-aware Business Processes 105
Domain Objects for Continuous Context-Aware Adaptation of Service-based Systems 105
ASTRO-CAptEvo: Dynamic Context-aware Adaptation for Service-based Systems 104
How to merge gamification efforts for programming and modelling: a tool implementation perspective 103
Towards engineering future gameful applications 102
Enhancing Sustainable Mobility Through Gamified Challenges: Evidence from a School-Based Intervention 100
Sustainable Mobility in Smart Cities 99
Towards a Framework to Assist Iterative and Adaptive Design in Gameful Systems 99
Dynamic adaptation of service-based applications: a design for adaptation approach 97
Research Challenges on Multi-layer and Mixed-Initiative Monitoring and Adaptation for Service-Based Systems 97
Exploiting General-Purpose In-Game Behaviours to Predict Players Churn in Gameful Systems 95
Leveraging Collective Run-Time Adaptation for UAV-Based Systems 92
On-the-Fly Adaptation of Dynamic Service-Based Systems: Incrementality, Reduction and Reuse 92
A context-aware framework for dynamic composition of process fragments in the internet of services 91
Linking Player Types to User Experience: Considerations for the Design of a Platform for the Education on Sensitive Topics 89
Enacting Emergent Configurations in the IoT through Domain Objects 89
Sustainable Safety in Mobile Multi-robot Systems via Collective Adaptation 89
A Data-Driven Approach to Deduce Players’ Preferences from In-Game Interactions in Gameful Systems 87
Supporting the Negotiation between Global and Local Business Requirements in Service oriented Development 84
Gamified and Self-Adaptive Applications for the Common Good: Research Challenges Ahead 83
GDF: a Gamification Design Framework powered by Model-Driven Engineering 83
Papyrus for gamers, let's play modeling 76
Play&Go Corporate: An End-to-End Solution for Facilitating Urban Cyclability 74
Engineering Gameful Applications with MPS 72
Exploiting Multi-Level Modelling for Designing and Deploying Gameful Systems 67
Gamifying model-based engineering: the PapyGame experience 61
How to Foster Sustainable Behaviors through Multi-Campaigns Rewarding Mechanisms: The AIR-BREAK Experience 45
Gamification Strategies for Child Protection: Best Practices for Applying Digital Gamification in Child Sexual Abuse Prevention 35
Empowering Through Play: Leveraging Gamification for Discussing Sensitive Topics 34
Totale 5.391
Categoria #
all - tutte 27.792
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 1.189
Totale 28.981


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/2022175 0 0 0 0 14 6 4 38 9 3 59 42
2022/2023430 36 42 11 58 46 65 0 39 82 8 34 9
2023/2024294 10 25 20 10 37 112 22 10 2 18 5 23
2024/2025915 10 8 47 185 56 143 11 53 73 155 75 99
2025/20262.446 183 48 196 357 270 156 563 112 179 189 96 97
2026/2027876 60 153 247 402 14 0 0 0 0 0 0 0
Totale 5.391