Marconi, Annapaola
 Distribuzione geografica
Continente #
NA - Nord America 2.132
AS - Asia 1.269
EU - Europa 784
SA - Sud America 194
AF - Africa 36
OC - Oceania 4
AN - Antartide 1
Totale 4.420
Nazione #
US - Stati Uniti d'America 2.076
SG - Singapore 498
VN - Vietnam 291
IT - Italia 254
CN - Cina 199
BR - Brasile 149
RU - Federazione Russa 141
DE - Germania 77
GB - Regno Unito 62
KR - Corea 59
FR - Francia 52
HK - Hong Kong 50
FI - Finlandia 45
IN - India 45
LV - Lettonia 42
CA - Canada 31
BD - Bangladesh 24
AR - Argentina 22
SE - Svezia 20
MX - Messico 19
ID - Indonesia 14
JO - Giordania 14
JP - Giappone 14
PL - Polonia 12
ZA - Sudafrica 12
ES - Italia 11
IQ - Iraq 11
BE - Belgio 10
BG - Bulgaria 10
NL - Olanda 10
UA - Ucraina 9
LT - Lituania 8
TR - Turchia 8
CO - Colombia 7
EC - Ecuador 6
TW - Taiwan 6
KE - Kenya 5
MA - Marocco 5
PK - Pakistan 5
VE - Venezuela 5
AE - Emirati Arabi Uniti 4
EG - Egitto 4
SA - Arabia Saudita 4
UZ - Uzbekistan 4
AT - Austria 3
AU - Australia 3
DK - Danimarca 3
IE - Irlanda 3
NO - Norvegia 3
RS - Serbia 3
TH - Thailandia 3
CL - Cile 2
CY - Cipro 2
DZ - Algeria 2
IL - Israele 2
NG - Nigeria 2
PH - Filippine 2
SN - Senegal 2
AL - Albania 1
AO - Angola 1
AQ - Antartide 1
AZ - Azerbaigian 1
BM - Bermuda 1
CG - Congo 1
CI - Costa d'Avorio 1
CZ - Repubblica Ceca 1
DM - Dominica 1
DO - Repubblica Dominicana 1
GY - Guiana 1
IM - Isola di Man 1
JM - Giamaica 1
KG - Kirghizistan 1
KH - Cambogia 1
LB - Libano 1
LK - Sri Lanka 1
MD - Moldavia 1
MT - Malta 1
MY - Malesia 1
NP - Nepal 1
NZ - Nuova Zelanda 1
OM - Oman 1
PA - Panama 1
PE - Perù 1
PR - Porto Rico 1
PY - Paraguay 1
RO - Romania 1
SY - Repubblica araba siriana 1
TM - Turkmenistan 1
ZM - Zambia 1
Totale 4.420
Città #
Ashburn 331
Singapore 315
Chandler 228
San Jose 169
Rome 121
Santa Clara 98
New York 90
Ho Chi Minh City 84
Dallas 82
Hanoi 78
Columbus 71
Princeton 71
Fairfield 61
Seoul 59
Los Angeles 54
Beijing 51
Moscow 48
Verona 45
Hong Kong 42
Riga 42
Munich 40
Chicago 37
Lauterbourg 35
Houston 32
Cambridge 30
Helsinki 30
Woodbridge 29
San Mateo 26
Seattle 26
Wilmington 25
Council Bluffs 21
Jacksonville 21
London 21
Da Nang 20
Redondo Beach 20
Buffalo 17
The Dalles 16
Milan 15
Haiphong 14
St Louis 14
Frankfurt am Main 13
Montreal 13
Orem 13
São Paulo 13
Tokyo 13
Washington 13
Chennai 12
Toronto 11
Ann Arbor 10
Brussels 10
Trento 10
Turku 10
Warsaw 10
Elk Grove Village 9
Johannesburg 9
Manchester 9
Sofia 9
Boardman 8
Mumbai 8
Pune 8
Amsterdam 7
Biên Hòa 7
Bến Tre 7
Denver 7
Falkenstein 7
Guangzhou 7
Miano 7
Tampa 7
Brooklyn 6
Hefei 6
San Diego 6
Atlanta 5
Fremont 5
Hải Dương 5
North Bergen 5
Poplar 5
Rio de Janeiro 5
St Petersburg 5
Stockholm 5
Ankara 4
Brasília 4
Hyderabad 4
Jakarta 4
Madrid 4
Mexico City 4
Nairobi 4
Newark 4
Nova Iguaçu 4
Querétaro 4
San Francisco 4
Tashkent 4
Thái Bình 4
Baghdad 3
Barnet 3
Bologna 3
Dublin 3
Erbil 3
Guayaquil 3
Jeddah 3
Lappeenranta 3
Totale 3.030
Nome #
CLIMB: A Pervasive Gameful Platform Promoting Child Independent Mobility 163
Engaging youth in gender-based violence education through gamification: A user experience evaluation of different game modalities 153
Enhance Gamification Design Through End-User Development: a Proposal 151
Automated Synthesis of Composite BPEL4WS Web Services 150
Decentralized dynamic adaptation for service-based collective adaptive systems 142
ATLAS: A world-wide travel assistant exploiting service-based adaptive technologies 138
Gamification for behavior change: A scientometric review 136
An Approach for Collective Adaptation in Socio-Technical Systems 132
DeMOCAS: Domain Objects for Service-based Collective Adaptive Systems. 130
Automated Synthesis of Executable Web Serivce Compositions from BPEL4WS Processes Poster presentation 117
Autonomous Shuttle-as-a-Service (ASaaS): Challenges, Opportunities, and Social Implications 115
A Car Logistics Scenario for Context-Aware Adaptive Service-based Systems 108
The SmartGame: mixing digital and tangible to foster math education and social interaction 107
Adaptivity in Dynamic Service-based Systems 104
Towards a Framework for Supporting Negotiation between Global and Local Business Requirements 103
Gamified Tangible IoT for Education: Exploring Usability in SmartGame 100
Gamify to persuade: A systematic review of gamified sustainable mobility 99
Run-time and Collective Adaptation of Gameful Systems 97
Dynamic Adaptation of Fragment-based and Context-aware Business Processes 94
POLYGLOT for Gamified Education: Mixing Modelling and Programming Exercises 94
ATLAS: A new way to exploit world-wide mobility services 91
Sustainable Mobility in Smart Cities 90
Domain Objects for Continuous Context-Aware Adaptation of Service-based Systems 90
How to merge gamification efforts for programming and modelling: a tool implementation perspective 89
ASTRO-CAptEvo: Dynamic Context-aware Adaptation for Service-based Systems 89
Towards engineering future gameful applications 85
Enhancing Sustainable Mobility Through Gamified Challenges: Evidence from a School-Based Intervention 84
Research Challenges on Multi-layer and Mixed-Initiative Monitoring and Adaptation for Service-Based Systems 84
Exploiting General-Purpose In-Game Behaviours to Predict Players Churn in Gameful Systems 82
Towards a Framework to Assist Iterative and Adaptive Design in Gameful Systems 82
Sustainable Safety in Mobile Multi-robot Systems via Collective Adaptation 80
Leveraging Collective Run-Time Adaptation for UAV-Based Systems 79
Enacting Emergent Configurations in the IoT through Domain Objects 77
A context-aware framework for dynamic composition of process fragments in the internet of services 76
Dynamic adaptation of service-based applications: a design for adaptation approach 76
A Data-Driven Approach to Deduce Players’ Preferences from In-Game Interactions in Gameful Systems 75
On-the-Fly Adaptation of Dynamic Service-Based Systems: Incrementality, Reduction and Reuse 74
Supporting the Negotiation between Global and Local Business Requirements in Service oriented Development 73
GDF: a Gamification Design Framework powered by Model-Driven Engineering 70
Linking Player Types to User Experience: Considerations for the Design of a Platform for the Education on Sensitive Topics 68
Gamified and Self-Adaptive Applications for the Common Good: Research Challenges Ahead 68
Play&Go Corporate: An End-to-End Solution for Facilitating Urban Cyclability 67
Papyrus for gamers, let's play modeling 64
Engineering Gameful Applications with MPS 61
Exploiting Multi-Level Modelling for Designing and Deploying Gameful Systems 56
Gamifying model-based engineering: the PapyGame experience 53
How to Foster Sustainable Behaviors through Multi-Campaigns Rewarding Mechanisms: The AIR-BREAK Experience 34
Gamification Strategies for Child Protection: Best Practices for Applying Digital Gamification in Child Sexual Abuse Prevention 23
Leveraging Gamification to Address Child Sexual Abuse: A Preliminary Evaluation of the Cesagram Platform 21
Empowering Through Play: Leveraging Gamification for Discussing Sensitive Topics 12
Totale 4.506
Categoria #
all - tutte 24.472
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 1.069
Totale 25.541


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/20215 0 0 0 0 0 0 0 0 0 0 0 5
2021/2022187 1 9 0 2 14 6 4 38 9 3 59 42
2022/2023430 36 42 11 58 46 65 0 39 82 8 34 9
2023/2024294 10 25 20 10 37 112 22 10 2 18 5 23
2024/2025915 10 8 47 185 56 143 11 53 73 155 75 99
2025/20262.437 183 48 196 357 270 156 563 112 179 189 96 88
Totale 4.506