Gamification refers to the exploitation of gaming mechanisms for serious purposes, like learning hard-to-train skills such as modeling. We present a gamified version of Papyrus, the well-known open source modeling tool. Instructors can use it to easily create new modeling games (including the tasks, solutions, levels, rewards...) to help students learning any specific modeling aspect. The evaluation of the game components is delegated to the GDF gamification framework that bidirectionally communicates with the Papyrus core via API calls. Our gamified Papyrus includes as well a game dashboard component implemented with HTML/CSS/Javascript and displayed thanks to the integration of a web browser embedded in an Eclipse view.

Papyrus for gamers, let's play modeling / Bucchiarone, Antonio; Savary-Leblanc, Maxime; Pallec, Xavier Le; Bruel, Jean-Michel; Cicchetti, Antonio; Cabot, Jordi; Gerard, Sebastien; Aslam, Hamna; Marconi, Annapaola; Perillo, Mirko. - ELETTRONICO. - (2020), pp. 1-5. (Intervento presentato al convegno 23rd ACM/IEEE International Conference on Model Driven Engineering Languages and Systems tenutosi a Virtual nel 16-23 October 2020) [10.1145/3417990.3422002].

Papyrus for gamers, let's play modeling

Bucchiarone, Antonio;Marconi, Annapaola;
2020-01-01

Abstract

Gamification refers to the exploitation of gaming mechanisms for serious purposes, like learning hard-to-train skills such as modeling. We present a gamified version of Papyrus, the well-known open source modeling tool. Instructors can use it to easily create new modeling games (including the tasks, solutions, levels, rewards...) to help students learning any specific modeling aspect. The evaluation of the game components is delegated to the GDF gamification framework that bidirectionally communicates with the Papyrus core via API calls. Our gamified Papyrus includes as well a game dashboard component implemented with HTML/CSS/Javascript and displayed thanks to the integration of a web browser embedded in an Eclipse view.
2020
Proceedings of the 23rd ACM/IEEE International Conference on Model Driven Engineering Languages and Systems: Companion Proceedings
New York
IEEE/ACM
9781450381352
Bucchiarone, Antonio; Savary-Leblanc, Maxime; Pallec, Xavier Le; Bruel, Jean-Michel; Cicchetti, Antonio; Cabot, Jordi; Gerard, Sebastien; Aslam, Hamna...espandi
Papyrus for gamers, let's play modeling / Bucchiarone, Antonio; Savary-Leblanc, Maxime; Pallec, Xavier Le; Bruel, Jean-Michel; Cicchetti, Antonio; Cabot, Jordi; Gerard, Sebastien; Aslam, Hamna; Marconi, Annapaola; Perillo, Mirko. - ELETTRONICO. - (2020), pp. 1-5. (Intervento presentato al convegno 23rd ACM/IEEE International Conference on Model Driven Engineering Languages and Systems tenutosi a Virtual nel 16-23 October 2020) [10.1145/3417990.3422002].
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11572/343554
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