Motivational digital systems offer capabilities to engage and motivate end-users to foster behavioral changes towards a common goal. In general these systems use gamification principles in non-games contexts. Over the years, gamification has gained consensus among researchers and practitioners as a tool to motivate people to perform activities with the ultimate goal of promoting behavioural change, or engaging the users to perform activities that can offer relevant benefits but which can be seen as unrewarding and even tedious. There exists a plethora of heterogeneous application scenarios towards reaching the common good that can benefit from gamification. However, an open problem is how to effectively combine multiple motivational campaigns to maximise the degree of participation without exposing the system to counterproductive behaviours. We conceive motivational digital systems as multi-agent systems: self-adaptation is a feature of the overall system, while individual agents may self-adapt in order to leverage other agents' resources, functionalities and capabilities to perform tasks more efficiently and effectively. Consequently, multiple campaigns can be run and adapted to reach common good. At the same time, agents are grouped into micro-communities in which agents contribute with their own social capital and leverage others' capabilities to balance their weaknesses. In this paper we propose our vision on how the principles at the base of the autonomous and multi-agent systems can be exploited to design multi-challenge motivational systems to engage smart communities towards common goals. We present an initial version of a general framework based on the MAPE-K loop and a set of research challenges that characterise our research roadmap for the implementation of our vision.

Gamified and Self-Adaptive Applications for the Common Good: Research Challenges Ahead / Bucchiarone, Antonio; Cicchetti, Antonio; Bencomo, Nelly; Loria, Enrica; Marconi, Annapaola. - ELETTRONICO. - (2021), pp. 149-155. ((Intervento presentato al convegno 2021 International Symposium on Software Engineering for Adaptive and Self-Managing Systems (SEAMS) tenutosi a Virtual nel 18-24 May 2021 [10.1109/SEAMS51251.2021.00028].

Gamified and Self-Adaptive Applications for the Common Good: Research Challenges Ahead

Bucchiarone, Antonio;Loria, Enrica;Marconi, Annapaola
2021

Abstract

Motivational digital systems offer capabilities to engage and motivate end-users to foster behavioral changes towards a common goal. In general these systems use gamification principles in non-games contexts. Over the years, gamification has gained consensus among researchers and practitioners as a tool to motivate people to perform activities with the ultimate goal of promoting behavioural change, or engaging the users to perform activities that can offer relevant benefits but which can be seen as unrewarding and even tedious. There exists a plethora of heterogeneous application scenarios towards reaching the common good that can benefit from gamification. However, an open problem is how to effectively combine multiple motivational campaigns to maximise the degree of participation without exposing the system to counterproductive behaviours. We conceive motivational digital systems as multi-agent systems: self-adaptation is a feature of the overall system, while individual agents may self-adapt in order to leverage other agents' resources, functionalities and capabilities to perform tasks more efficiently and effectively. Consequently, multiple campaigns can be run and adapted to reach common good. At the same time, agents are grouped into micro-communities in which agents contribute with their own social capital and leverage others' capabilities to balance their weaknesses. In this paper we propose our vision on how the principles at the base of the autonomous and multi-agent systems can be exploited to design multi-challenge motivational systems to engage smart communities towards common goals. We present an initial version of a general framework based on the MAPE-K loop and a set of research challenges that characterise our research roadmap for the implementation of our vision.
Proceedings of 2021 International Symposium on Software Engineering for Adaptive and Self-Managing Systems (SEAMS)
New York
IEEE
978-1-6654-0289-7
Bucchiarone, Antonio; Cicchetti, Antonio; Bencomo, Nelly; Loria, Enrica; Marconi, Annapaola
Gamified and Self-Adaptive Applications for the Common Good: Research Challenges Ahead / Bucchiarone, Antonio; Cicchetti, Antonio; Bencomo, Nelly; Loria, Enrica; Marconi, Annapaola. - ELETTRONICO. - (2021), pp. 149-155. ((Intervento presentato al convegno 2021 International Symposium on Software Engineering for Adaptive and Self-Managing Systems (SEAMS) tenutosi a Virtual nel 18-24 May 2021 [10.1109/SEAMS51251.2021.00028].
File in questo prodotto:
Non ci sono file associati a questo prodotto.

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11572/343576
 Attenzione

Attenzione! I dati visualizzati non sono stati sottoposti a validazione da parte dell'ateneo

Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus 0
  • ???jsp.display-item.citation.isi??? 0
social impact