In the current Work in Progress we present the SmartGame, a gamified web-app designed to support children in learning math and connected to an already existing tangible IOT device called SMARTER. Through introducing a cooperative modality and the union of digital and tangible advancements in technology, we also aim to foster interpersonal relationships in children from primary school, who suffered a lack of social interactions in person due to the recent pandemic. In the current project, we will study different possibilities of cooperation within the SmartGame, along with the ways in which teachers can personalize the activities and the gamification design based on students’ needs. Finally, we will test the web-app usability, user experience, effectiveness in supporting students’ education, and outcomes in fostering interpersonal relationships.
The SmartGame: mixing digital and tangible to foster math education and social interaction / Gini, Federica; Andrao, Margherita; Marconi, Annapaola. - (2023), pp. 588-592. (Intervento presentato al convegno IDC '23 tenutosi a Northwestern University nel June 19-23, 2023) [10.1145/3585088.3593866].
The SmartGame: mixing digital and tangible to foster math education and social interaction
Gini, Federica
;Andrao, Margherita;Marconi, Annapaola
2023-01-01
Abstract
In the current Work in Progress we present the SmartGame, a gamified web-app designed to support children in learning math and connected to an already existing tangible IOT device called SMARTER. Through introducing a cooperative modality and the union of digital and tangible advancements in technology, we also aim to foster interpersonal relationships in children from primary school, who suffered a lack of social interactions in person due to the recent pandemic. In the current project, we will study different possibilities of cooperation within the SmartGame, along with the ways in which teachers can personalize the activities and the gamification design based on students’ needs. Finally, we will test the web-app usability, user experience, effectiveness in supporting students’ education, and outcomes in fostering interpersonal relationships.File | Dimensione | Formato | |
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