Andrao, Margherita
 Distribuzione geografica
Continente #
NA - Nord America 61
EU - Europa 37
AS - Asia 13
AF - Africa 2
OC - Oceania 1
Totale 114
Nazione #
US - Stati Uniti d'America 59
IT - Italia 18
ES - Italia 7
IN - India 4
SG - Singapore 4
DE - Germania 3
FI - Finlandia 3
CA - Canada 2
GB - Regno Unito 2
MY - Malesia 2
ZW - Zimbabwe 2
AU - Australia 1
BG - Bulgaria 1
CN - Cina 1
FR - Francia 1
KR - Corea 1
SE - Svezia 1
TR - Turchia 1
UA - Ucraina 1
Totale 114
Città #
Trento 8
Ashburn 6
Chandler 6
Getafe 5
Kanpur 4
New York 4
Princeton 4
Marysville 3
Harare 2
Helsinki 2
Kuala Lumpur 2
Lavis 2
Lawrence 2
Montreal 2
Málaga 2
Sennori 2
Adelaide 1
Ankara 1
Bassano del Grappa 1
Cambridge 1
Chicago 1
Comabbio 1
La Spezia 1
Lappeenranta 1
Levico Terme 1
Los Angeles 1
Munich 1
Nuremberg 1
Pohang 1
Romford 1
San Mateo 1
Sofia 1
Strasbourg 1
Taranto 1
Washington 1
Wilmington 1
Totale 76
Nome #
Toward a Better Understanding of End-User Debugging Strategies: A Pilot Study 40
Therapists as designers: an initial investigation of end-user programming of a tangible tool for therapeutic interventions 30
End-User Programming and Math Teachers: an Initial Study 18
Analisi di un percorso di danza Hip Hop in un caso di Sindrome Feto-Alcolica 16
Understanding Concepts, Methods and Tools for End-User Control of Automations in Ecosystems of Smart Objects and Services 13
Language and Temporal Aspects: A Qualitative Study on Trigger Interpretation in Trigger-Action Rules 8
SMARTER: an IoT learning game to teach math 6
"This Sounds Unclear": Evaluating ChatGPT capability in translating end-user prompts into ready-to-deploy Python Code 3
RuleCraft: An End-User Development Hub for Education 3
Enhance Gamification Design Through End-User Development: a Proposal 3
The SmartGame: mixing digital and tangible to foster math education and social interaction 3
Understanding Creators Mental Models in Immersive Virtual Reality Programming 3
End-User Programming for Smart Educational Devices: Exploring the Role of Linguistic Aspects, Mental Models, and Reasoning Strategies in Trigger-Action Rules Composition and Debugging 2
Workshop EMPATHY: Empowering People in Dealing with Internet of Things Ecosystems 2
SMARTER Than Before: Empowering Teachers to Program a Modular IoT Educational Device 2
Gamified Tangible IoT for Education: Exploring Usability in SmartGame 2
Totale 154
Categoria #
all - tutte 4.078
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 4.078


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/20227 0 0 0 0 0 1 1 2 1 0 0 2
2022/202344 6 0 2 2 1 5 0 11 7 1 7 2
2023/2024103 6 8 9 13 5 10 5 5 1 9 11 21
Totale 154