Andrao, Margherita
 Distribuzione geografica
Continente #
NA - Nord America 130
AS - Asia 119
EU - Europa 94
SA - Sud America 3
AF - Africa 2
OC - Oceania 1
Totale 349
Nazione #
US - Stati Uniti d'America 128
SG - Singapore 73
IT - Italia 53
CN - Cina 22
ES - Italia 15
IN - India 8
DE - Germania 7
ID - Indonesia 6
RU - Federazione Russa 4
FI - Finlandia 3
GB - Regno Unito 3
BE - Belgio 2
CA - Canada 2
HK - Hong Kong 2
LK - Sri Lanka 2
MY - Malesia 2
ZW - Zimbabwe 2
AR - Argentina 1
AU - Australia 1
AZ - Azerbaigian 1
BG - Bulgaria 1
BO - Bolivia 1
FR - Francia 1
KR - Corea 1
LV - Lettonia 1
NO - Norvegia 1
PE - Perù 1
PL - Polonia 1
SE - Svezia 1
TM - Turkmenistan 1
TR - Turchia 1
UA - Ucraina 1
Totale 349
Città #
Singapore 64
Santa Clara 36
Trento 28
Columbus 14
Ashburn 10
Travagliato 9
Chandler 6
Jakarta 6
Getafe 5
Hyderabad 4
Kanpur 4
New York 4
Princeton 4
Marysville 3
Moscow 3
Nuremberg 3
Alcorcón 2
Beijing 2
Bologna 2
Brussels 2
Changsha 2
Colombo 2
Fort Collins 2
Fort Worth 2
Harare 2
Helsinki 2
Hong Kong 2
Kuala Lumpur 2
Lavis 2
Lawrence 2
Madrid 2
Montreal 2
Málaga 2
Sennori 2
Adelaide 1
Ankara 1
Ashgabat 1
Baku 1
Bassano del Grappa 1
Buenos Aires 1
Cambridge 1
Chicago 1
Comabbio 1
Dallas 1
Jining 1
La Paz 1
La Spezia 1
Lappeenranta 1
Levico Terme 1
Lima 1
Los Angeles 1
Munich 1
Pohang 1
Riga 1
Rome 1
Romford 1
San Mateo 1
Sofia 1
Strasbourg 1
Taranto 1
Verona 1
Washington 1
Wilmington 1
Totale 268
Nome #
Toward a Better Understanding of End-User Debugging Strategies: A Pilot Study 54
Therapists as designers: an initial investigation of end-user programming of a tangible tool for therapeutic interventions 42
End-User Programming and Math Teachers: an Initial Study 39
Understanding Creators Mental Models in Immersive Virtual Reality Programming 31
"This Sounds Unclear": Evaluating ChatGPT capability in translating end-user prompts into ready-to-deploy Python Code 27
Understanding Concepts, Methods and Tools for End-User Control of Automations in Ecosystems of Smart Objects and Services 25
Analisi di un percorso di danza Hip Hop in un caso di Sindrome Feto-Alcolica 23
Enhance Gamification Design Through End-User Development: a Proposal 21
Language and Temporal Aspects: A Qualitative Study on Trigger Interpretation in Trigger-Action Rules 20
The SmartGame: mixing digital and tangible to foster math education and social interaction 19
SMARTER Than Before: Empowering Teachers to Program a Modular IoT Educational Device 19
Emotions and interactive tangible tools for math achievement in primary schools 19
RuleCraft: An End-User Development Hub for Education 18
SMARTER: an IoT learning game to teach math 17
End-User Programming for Smart Educational Devices: Exploring the Role of Linguistic Aspects, Mental Models, and Reasoning Strategies in Trigger-Action Rules Composition and Debugging 13
Workshop EMPATHY: Empowering People in Dealing with Internet of Things Ecosystems 13
Gamified Tangible IoT for Education: Exploring Usability in SmartGame 13
Totale 413
Categoria #
all - tutte 6.628
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 6.628


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/20227 0 0 0 0 0 1 1 2 1 0 0 2
2022/202344 6 0 2 2 1 5 0 11 7 1 7 2
2023/2024112 6 8 9 13 5 10 5 5 1 9 11 30
2024/2025250 25 4 30 66 41 82 2 0 0 0 0 0
Totale 413