This paper presents a novel and modular framework, named MPTree, for real-time vehicle motion planning with dynamic obstacle avoidance. MPTree adopts a sampling-based algorithm, to explore a tree of Motion Primitives (MPs) and return near-optimal trajectories. Specifically, MPTree builds motion primitives to connect the tree nodes (waypoints), sampled in a mesh of waylines on the local planning horizon. The tree exploration is based on a semi-structured RRTa, with an application-specific cost function (e.g., minimum-jerk or minimum-time) and high-level behavioral policy. We show examples of MPTREE’s specialization for urban environments and autonomous racing, using fast-to-evaluate motion primitives to accelerate the tree exploration phase. A prototype implementation is tested in a closed-loop simulation environment. Our preliminary results show that MPTree provides feasible collision-free trajectories while ensuring low computational times.
MPTree: A Sampling-based Vehicle Motion Planner for Real-time Obstacle Avoidance / Piazza, Mattia; Piccinini, Mattia; Taddei, Sebastiano; Biral, Francesco. - ELETTRONICO. - 2024, 58:10(2024), pp. 146-153. ( CTS 2024 Ayia Napa, Cyprus 1st-3rd July 2024) [10.1016/j.ifacol.2024.07.332].
MPTree: A Sampling-based Vehicle Motion Planner for Real-time Obstacle Avoidance
Piazza, Mattia;Piccinini, Mattia;Taddei, Sebastiano;Biral Francesco
2024-01-01
Abstract
This paper presents a novel and modular framework, named MPTree, for real-time vehicle motion planning with dynamic obstacle avoidance. MPTree adopts a sampling-based algorithm, to explore a tree of Motion Primitives (MPs) and return near-optimal trajectories. Specifically, MPTree builds motion primitives to connect the tree nodes (waypoints), sampled in a mesh of waylines on the local planning horizon. The tree exploration is based on a semi-structured RRTa, with an application-specific cost function (e.g., minimum-jerk or minimum-time) and high-level behavioral policy. We show examples of MPTREE’s specialization for urban environments and autonomous racing, using fast-to-evaluate motion primitives to accelerate the tree exploration phase. A prototype implementation is tested in a closed-loop simulation environment. Our preliminary results show that MPTree provides feasible collision-free trajectories while ensuring low computational times.| File | Dimensione | Formato | |
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