Menestrina, Zeno

Menestrina, Zeno  

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Risultati 1 - 15 di 15 (tempo di esecuzione: 0.04 secondi).
Titolo Anno di pubblicazione Autori Unitn File
APE: End User Development for Emergency Management Training 1-gen-2014 Menestrina, ZenoDe Angeli, Antonella +
Beatfield: An Open-Meaning Audiovisual Exploration 1-gen-2016 Masu, Raul Giancarlo MariaConci, AndreaMenestrina, ZenoMorreale, FabioDe Angeli, Antonella
Briefing virtual actors: A first report on the presto project 1-gen-2014 De Angeli, AntonellaMenestrina, Zeno +
Designing videogames for cognitive training through a participatory approach 1-gen-2016 Pasqualotto, AngelaMenestrina, ZenoDe Angeli, AntonellaVenuti, Paola
End-User Development for Serious Games 1-gen-2017 Menestrina, ZDe Angeli, A.
Engaging Children in Story Co-Creation for Effective Serious Games 1-gen-2021 Menestrina, ZenoPasqualotto, AngelaSiesser, AdrianoVenuti, PaolaDe Angeli, Antonella
Enhancing reading skills through a video game mixing action mechanics and cognitive training 1-gen-2022 Pasqualotto, AngelaAngeli, Antonella DeMenestrina, ZenoVenuti, Paola +
Examining the synergistic effects of a cognitive control video game and a home-based, self-administered non-invasive brain stimulation on alleviating depression: the DiSCoVeR trial protocol 1-gen-2022 Menestrina, ZenoPasqualotto, Angela +
Exploring the Virtual Space of Academia 1-gen-2012 Menendez Blanco, MariaDe Angeli, AntonellaMenestrina, Zeno
OHR 1-gen-2014 Menestrina, ZenoBianchi, MicheleSiesser, AdrianoConci, Andrea +
SKIES OF MANAWAK": a videogame for cognitive training 1-gen-2018 Pasqualotto, AngelaMenestrina, ZenoVenuti, Paola.
SKIES OF MANAWAK": a videogame for neurocognitive training 1-gen-2016 Pasqualotto, AngelaMenestrina, ZenoDe Angeli, AntonellaVenuti, Paola
Tangible and Graphical Game Interfaces: An Experimental Comparison 1-gen-2016 Menestrina, ZenoConci, AndreaSiesser, AdrianoMasu, Raul Giancarlo MariaBianchi, MicheleDe Angeli, Antonella
The G3P Framework: guiding the design process
 of games for purpose 1-gen-2017 Menestrina, Zeno
“SOM”: Un videogioco per il training neurocognitivo 1-gen-2016 Pasqualotto, AngelaMenestrina, ZenoDe Angeli, AntonellaVenuti, Paola