This paper presents a literature review of 33 papers published on virtual reality-based soft skills training, selected using the PRISMA checklist and flow diagram. The analysis was conducted using the qualitative approach of grounded theory for literature review. Four relevant themes that highlight the major trends and the research gaps were identified: the types of soft skills usually targeted with virtual reality, the types and the characteristics of virtual reality technologies employed, the different approaches endorsed in defining the educational interventions, and finally, the methods used in evaluating the effect of technology on training. These themes help map the current research on this topic and may help delineate opportunities for further research.

This paper presents a literature review of 33 papers published on virtual reality-based soft skills training, selected using the PRISMA checklist and flow diagram. The analysis was conducted using the qualitative approach of grounded theory for literature review. Four relevant themes that highlight the major trends and the research gaps were identified: the types of soft skills usually targeted with virtual reality, the types and the characteristics of virtual reality technologies employed, the different approaches endorsed in defining the educational interventions, and finally, the methods used in evaluating the effect of technology on training. These themes help map the current research on this topic and may help delineate opportunities for further research.

Virtual reality for the training of soft skills for professional education: trends and opportunities / Dubiel, Agnieszka; Kamińska, Dorota; Zwoliński, Grzegorz; Ramić-Brkić, Belma; Agostini, Daniele; Zancanaro, Massimo. - In: INTERACTIVE LEARNING ENVIRONMENTS. - ISSN 1049-4820. - 2025:(2025). [10.1080/10494820.2025.2450634]

Virtual reality for the training of soft skills for professional education: trends and opportunities

Daniele Agostini;Massimo Zancanaro
2025-01-01

Abstract

This paper presents a literature review of 33 papers published on virtual reality-based soft skills training, selected using the PRISMA checklist and flow diagram. The analysis was conducted using the qualitative approach of grounded theory for literature review. Four relevant themes that highlight the major trends and the research gaps were identified: the types of soft skills usually targeted with virtual reality, the types and the characteristics of virtual reality technologies employed, the different approaches endorsed in defining the educational interventions, and finally, the methods used in evaluating the effect of technology on training. These themes help map the current research on this topic and may help delineate opportunities for further research.
2025
Dubiel, Agnieszka; Kamińska, Dorota; Zwoliński, Grzegorz; Ramić-Brkić, Belma; Agostini, Daniele; Zancanaro, Massimo
Virtual reality for the training of soft skills for professional education: trends and opportunities / Dubiel, Agnieszka; Kamińska, Dorota; Zwoliński, Grzegorz; Ramić-Brkić, Belma; Agostini, Daniele; Zancanaro, Massimo. - In: INTERACTIVE LEARNING ENVIRONMENTS. - ISSN 1049-4820. - 2025:(2025). [10.1080/10494820.2025.2450634]
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11572/446993
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