The relationship between augmented reality, mobile learning, gamification and non-formal education methods provide a great potential. The AR-CIMUVE Augmented Reality for the Walled Cities of the Veneto is an original project in collaboration with Italia Nostra and other associations which deal with transmitting our cultural heritage and which teach primary and middle school children the cultural and historical importance of the Veneto’s and the surrounding territories’ walled cities. In this learning experience students will explore how our environment has developed across the ages using the mobile devices with the technical back-up of the AR App. This will allow them to see maps, examine data, 3D models and will enable them to test and improve their skills. From a pedagogical and educational point of view the emphasis is on a constructivist social-cultural approach which helps students to become active citizens more aware of their historical identity.

Teaching Cultural Heritage using Mobile Augmented Reality / Petrucco, Corrado; Agostini, Daniele. - In: JE-LKS. JOURNAL OF E-LEARNING AND KNOWLEDGE SOCIETY. - ISSN 1971-8829. - ELETTRONICO. - 12:3(2016), pp. 115-128. [10.20368/1971-8829/1180]

Teaching Cultural Heritage using Mobile Augmented Reality

Daniele Agostini
2016-01-01

Abstract

The relationship between augmented reality, mobile learning, gamification and non-formal education methods provide a great potential. The AR-CIMUVE Augmented Reality for the Walled Cities of the Veneto is an original project in collaboration with Italia Nostra and other associations which deal with transmitting our cultural heritage and which teach primary and middle school children the cultural and historical importance of the Veneto’s and the surrounding territories’ walled cities. In this learning experience students will explore how our environment has developed across the ages using the mobile devices with the technical back-up of the AR App. This will allow them to see maps, examine data, 3D models and will enable them to test and improve their skills. From a pedagogical and educational point of view the emphasis is on a constructivist social-cultural approach which helps students to become active citizens more aware of their historical identity.
2016
3
Petrucco, Corrado; Agostini, Daniele
Teaching Cultural Heritage using Mobile Augmented Reality / Petrucco, Corrado; Agostini, Daniele. - In: JE-LKS. JOURNAL OF E-LEARNING AND KNOWLEDGE SOCIETY. - ISSN 1971-8829. - ELETTRONICO. - 12:3(2016), pp. 115-128. [10.20368/1971-8829/1180]
File in questo prodotto:
Non ci sono file associati a questo prodotto.

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11572/347686
 Attenzione

Attenzione! I dati visualizzati non sono stati sottoposti a validazione da parte dell'ateneo

Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus ND
  • ???jsp.display-item.citation.isi??? 23
social impact