While numerous studies have examined 3D interaction techniques for Virtual Reality (VR) across various tasks and scenarios, limited research has focused on music-related applications. However, the most common input techniques in consumer VR systems have been developed outside of the musical domain. Therefore they have not been tested in tasks where synchronization with auditory stimuli and timing plays a crucial role. There is a lack of empirical knowledge about performance and user experience. This paper presents a comparison of five selection input techniques for VR employing the tapping paradigm commonly utilized in the research on sensorimotor synchronization. We assess asynchrony and timing variance as well as user experience, encompassing factors such as ease of use, workload, and cybersickness of such techniques. The study involved 30 participants, both with and without musical expertise, and encompassed the examination of all techniques using one and two hands. Our analysis yielded several key findings: (1) different input techniques yielded distinct outcomes regarding timing asynchrony and variance; (2) the choice of interaction metaphor significantly influenced the user experience; (3) tracking stability emerged as a critical factor. Building upon these insights, we identified essential considerations for selecting the most suitable technique for music creation in VR and proposed design guidelines and future research directions in this domain.

Selection as Tapping: An evaluation of 3D input techniques for timing tasks in musical Virtual Reality / Boem, Alberto; Turchet, Luca. - In: INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES. - ISSN 1071-5819. - 185:103231(2024), pp. 10323101-10323123. [10.1016/j.ijhcs.2024.103231]

Selection as Tapping: An evaluation of 3D input techniques for timing tasks in musical Virtual Reality

Boem, Alberto
;
Turchet, Luca
2024-01-01

Abstract

While numerous studies have examined 3D interaction techniques for Virtual Reality (VR) across various tasks and scenarios, limited research has focused on music-related applications. However, the most common input techniques in consumer VR systems have been developed outside of the musical domain. Therefore they have not been tested in tasks where synchronization with auditory stimuli and timing plays a crucial role. There is a lack of empirical knowledge about performance and user experience. This paper presents a comparison of five selection input techniques for VR employing the tapping paradigm commonly utilized in the research on sensorimotor synchronization. We assess asynchrony and timing variance as well as user experience, encompassing factors such as ease of use, workload, and cybersickness of such techniques. The study involved 30 participants, both with and without musical expertise, and encompassed the examination of all techniques using one and two hands. Our analysis yielded several key findings: (1) different input techniques yielded distinct outcomes regarding timing asynchrony and variance; (2) the choice of interaction metaphor significantly influenced the user experience; (3) tracking stability emerged as a critical factor. Building upon these insights, we identified essential considerations for selecting the most suitable technique for music creation in VR and proposed design guidelines and future research directions in this domain.
2024
103231
Boem, Alberto; Turchet, Luca
Selection as Tapping: An evaluation of 3D input techniques for timing tasks in musical Virtual Reality / Boem, Alberto; Turchet, Luca. - In: INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES. - ISSN 1071-5819. - 185:103231(2024), pp. 10323101-10323123. [10.1016/j.ijhcs.2024.103231]
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11572/429251
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