This contribution addresses, on one hand, the increasing need and demand of 3D data (e.g., point clouds) in urban forestry – for monitoring, analysis, and visualisation purposes –, on the other, the lack of standardised procedures to manage them, also towards engaging and empowering the broader audience. Practitioners in landscape architecture – as a potential bridging field between forestry, geomatics and computer science – could ‘smartly’ manage dynamic ecosystems as forests, parks, and gardens in urban contexts if efficiently provided with digital tools, technologies and techniques for design-oriented information. To this end, a lowcost workflow for 3D virtual reconstruction of under-storey urban vegetation is here proposed to allow exploiting the aesthetic, analytical, and generative potential of 3D point clouds in landscape and urban design. As a proof-of-concept, a combination of a wide range of methods (e.g., spherical photogrammetry, point cloud modelling, virtual reality), tools (e.g., 360° camera, tablet with lidar sensor), and software (e.g., Agisoft Metashape, 3DF Zephyr, CloudCompare, Unity) is tested in the development of a virtual plot of the Mesiano University park in Trento (Italy). Covering all the different steps of the information management activities (namely acquisition, processing, and visualisation), the presented workflow enables a GIS-based, texturized, real-world 3D point cloud rendering of urban forests to be intuitively and interactively experienced in Virtual Reality.
Low-Cost Workflow for 3D Urban Forest Virtual Reconstruction / Chioni, C.; Murtiyoso, A.; Favargiotti, S.; Massari, G. A.. - In: INTERNATIONAL ARCHIVES OF THE PHOTOGRAMMETRY, REMOTE SENSING AND SPATIAL INFORMATION SCIENCES. - ISSN 2194-9034. - ELETTRONICO. - 2023, XLVIII-1/W2:1(2023), pp. 1723-1728. [10.5194/isprs-archives-XLVIII-1-W2-2023-1723-2023]
Low-Cost Workflow for 3D Urban Forest Virtual Reconstruction
Chioni, C.
;Favargiotti, S.;Massari, G. A.
2023-01-01
Abstract
This contribution addresses, on one hand, the increasing need and demand of 3D data (e.g., point clouds) in urban forestry – for monitoring, analysis, and visualisation purposes –, on the other, the lack of standardised procedures to manage them, also towards engaging and empowering the broader audience. Practitioners in landscape architecture – as a potential bridging field between forestry, geomatics and computer science – could ‘smartly’ manage dynamic ecosystems as forests, parks, and gardens in urban contexts if efficiently provided with digital tools, technologies and techniques for design-oriented information. To this end, a lowcost workflow for 3D virtual reconstruction of under-storey urban vegetation is here proposed to allow exploiting the aesthetic, analytical, and generative potential of 3D point clouds in landscape and urban design. As a proof-of-concept, a combination of a wide range of methods (e.g., spherical photogrammetry, point cloud modelling, virtual reality), tools (e.g., 360° camera, tablet with lidar sensor), and software (e.g., Agisoft Metashape, 3DF Zephyr, CloudCompare, Unity) is tested in the development of a virtual plot of the Mesiano University park in Trento (Italy). Covering all the different steps of the information management activities (namely acquisition, processing, and visualisation), the presented workflow enables a GIS-based, texturized, real-world 3D point cloud rendering of urban forests to be intuitively and interactively experienced in Virtual Reality.File | Dimensione | Formato | |
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LOW-COST WORKFLOW FOR 3D URBAN FOREST VIRTUAL RECONSTRUCTION.pdf
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