Laughter is a social signal capable of facilitating interaction in groups of people: it communicates interest, helps to improve creativity, and facilitates sociability. This article focuses on: endowing virtual characters with computational models of laughter synthesis, based on an expressivity-copying paradigm; evaluating how the physically co-presence of the laughing character impacts on the user's perception of an audio stimulus and mood. We adopt music as a means to stimulate laughter. Results show that the character presence influences the user's perception of music and mood. Expressivity-copying has an influence on the user's perception of music, but does not have any significant impact on mood.
Implementing and Evaluating a Laughing Virtual Character / Mancini, Maurizio; Biancardi, Beatrice; Pecune, Florian; Varni, Giovanna; Ding, Yu; Pelachaud, Catherine; Volpe, Gualtiero; Camurri, Antonio. - In: ACM TRANSACTIONS ON INTERNET TECHNOLOGY. - ISSN 1533-5399. - 17:1(2017), pp. 1-22. [10.1145/2998571]
Implementing and Evaluating a Laughing Virtual Character
Giovanna Varni;
2017-01-01
Abstract
Laughter is a social signal capable of facilitating interaction in groups of people: it communicates interest, helps to improve creativity, and facilitates sociability. This article focuses on: endowing virtual characters with computational models of laughter synthesis, based on an expressivity-copying paradigm; evaluating how the physically co-presence of the laughing character impacts on the user's perception of an audio stimulus and mood. We adopt music as a means to stimulate laughter. Results show that the character presence influences the user's perception of music and mood. Expressivity-copying has an influence on the user's perception of music, but does not have any significant impact on mood.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione