Human gesture recognition is of importance for smooth and efficient human robot interaction. One of difficulties in gesture recognition is that different actors have different styles in performing even same gestures. In order to move towards more realistic scenarios, a robot is required to handle not only different users, but also different view points and noisy incomplete data from onboard sensors on the robot. Facing these challenges, we propose a new invariant representation of rigid body motions, which is invariant to translation, rotation and scaling factors. For classification, Hidden Markov Models based approach and Dynamic Time Warping based approach are modified by weighting the importances of body parts. The proposed method is tested with two Kinect datasets and it is compared with another invariant representation and a typical non-invariant representation. The experimental results show good recognition performance of our proposed approach. © 2013 IEEE.

Invariant representation for user independent motion recognition / Saveriano, M.; Lee, D.. - (2013), pp. 650-655. (Intervento presentato al convegno 22nd IEEE International Symposium on Robot and Human Interactive Communication: "Living Together, Enjoying Together, and Working Together with Robots!", IEEE RO-MAN 2013 tenutosi a Gyeongju, kor nel 2013) [10.1109/ROMAN.2013.6628422].

Invariant representation for user independent motion recognition

Saveriano M.;
2013-01-01

Abstract

Human gesture recognition is of importance for smooth and efficient human robot interaction. One of difficulties in gesture recognition is that different actors have different styles in performing even same gestures. In order to move towards more realistic scenarios, a robot is required to handle not only different users, but also different view points and noisy incomplete data from onboard sensors on the robot. Facing these challenges, we propose a new invariant representation of rigid body motions, which is invariant to translation, rotation and scaling factors. For classification, Hidden Markov Models based approach and Dynamic Time Warping based approach are modified by weighting the importances of body parts. The proposed method is tested with two Kinect datasets and it is compared with another invariant representation and a typical non-invariant representation. The experimental results show good recognition performance of our proposed approach. © 2013 IEEE.
2013
Proceedings - IEEE International Workshop on Robot and Human Interactive Communication
Piscataway, New Jersey, USA
Institute of Electrical and Electronics Engineers Inc.
978-1-4799-0509-6
Saveriano, M.; Lee, D.
Invariant representation for user independent motion recognition / Saveriano, M.; Lee, D.. - (2013), pp. 650-655. (Intervento presentato al convegno 22nd IEEE International Symposium on Robot and Human Interactive Communication: "Living Together, Enjoying Together, and Working Together with Robots!", IEEE RO-MAN 2013 tenutosi a Gyeongju, kor nel 2013) [10.1109/ROMAN.2013.6628422].
File in questo prodotto:
Non ci sono file associati a questo prodotto.

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11572/331035
 Attenzione

Attenzione! I dati visualizzati non sono stati sottoposti a validazione da parte dell'ateneo

Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus 11
  • ???jsp.display-item.citation.isi??? ND
  • OpenAlex ND
social impact