The game is never innocent. N either is architecture. Their innocence is rather that of a weapon. The device is power. G ame and architecture, both retain a strict relationship with the rules (of the game, of the architecture); they are generators of the happening, of openings and uncertainties, of possible (un)expected multiplications. Architecture as a game refers to the life of a work after design and construction, to the ability to be a tool that welcomes life. I t is a way of designing open architectures which recycle the rules (and the memory) by presenting them with the apparent innocence of children’s play, poised between the rationally fragile and the relationally shy. The topic is expressed through design experimentation on architectures and infrastructures of war that constitute a complex system of visible and invisible elements, palimpsests on the move of both present traces and cancellations. The project suggests a new narration of the E astern military border through the superimposition of heterogeneous contemporary strata. The void of the urban margin constitutes the context for trying to live by playing, by recycling the in between space that counterpoints invisible military fronts and so on.

Innocent games Unexpected plays / Niewinne gry Niespodziewane zabawy / Battaino, Claudia. - In: CZASOPISMO TECHNICZNE ARCHITEKTURA. - ISSN 1897-6271. - STAMPA. - Issue 8-A (14) Year 2015 (112):(2015), pp. 13-18.

Innocent games Unexpected plays / Niewinne gry Niespodziewane zabawy

Battaino, Claudia
2015

Abstract

The game is never innocent. N either is architecture. Their innocence is rather that of a weapon. The device is power. G ame and architecture, both retain a strict relationship with the rules (of the game, of the architecture); they are generators of the happening, of openings and uncertainties, of possible (un)expected multiplications. Architecture as a game refers to the life of a work after design and construction, to the ability to be a tool that welcomes life. I t is a way of designing open architectures which recycle the rules (and the memory) by presenting them with the apparent innocence of children’s play, poised between the rationally fragile and the relationally shy. The topic is expressed through design experimentation on architectures and infrastructures of war that constitute a complex system of visible and invisible elements, palimpsests on the move of both present traces and cancellations. The project suggests a new narration of the E astern military border through the superimposition of heterogeneous contemporary strata. The void of the urban margin constitutes the context for trying to live by playing, by recycling the in between space that counterpoints invisible military fronts and so on.
Battaino, Claudia
Innocent games Unexpected plays / Niewinne gry Niespodziewane zabawy / Battaino, Claudia. - In: CZASOPISMO TECHNICZNE ARCHITEKTURA. - ISSN 1897-6271. - STAMPA. - Issue 8-A (14) Year 2015 (112):(2015), pp. 13-18.
File in questo prodotto:
File Dimensione Formato  
BATTAINO_Games_PDF EDITORIALE.pdf

Solo gestori archivio

Descrizione: BATTAINO_Games_PDF EDITORIALE
Tipologia: Versione editoriale (Publisher’s layout)
Licenza: Tutti i diritti riservati (All rights reserved)
Dimensione 1.42 MB
Formato Adobe PDF
1.42 MB Adobe PDF   Visualizza/Apri

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione

Utilizza questo identificativo per citare o creare un link a questo documento: http://hdl.handle.net/11572/129956
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus ND
  • ???jsp.display-item.citation.isi??? ND
social impact