The use of digital media for improving the effectiveness of teaching methodologies in Universities is increasing. In this contribution the experience performed at University of Roma TRE is presented. Since 2005 an online contest is used in the Multimedia class for improving both knowledge and human interaction. This paper shows the competitive-collaborative learning scheme adopted and it reports the feedback received by the students that has been collected by means of a questionnaire. The obtained comments show the effectiveness of the proposed learning scheme. © 2011 IEEE.

Catch the mark: Teaching data hiding by gaming

Boato, Giulia
2011-01-01

Abstract

The use of digital media for improving the effectiveness of teaching methodologies in Universities is increasing. In this contribution the experience performed at University of Roma TRE is presented. Since 2005 an online contest is used in the Multimedia class for improving both knowledge and human interaction. This paper shows the competitive-collaborative learning scheme adopted and it reports the feedback received by the students that has been collected by means of a questionnaire. The obtained comments show the effectiveness of the proposed learning scheme. © 2011 IEEE.
2011
EUROCON - International Conference on Computer as a Tool
Stati Uniti
IEEE
9781424474868
F., Battisti; M., Carli; A., Neri; Boato, Giulia
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11572/89096
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