Do we tend to perceive ourselves more creative when surrounded by creative people? Or rather the opposite holds? Such information is very valuable to understand how to optimize work processes and boost people's productivity along with their happiness and satisfaction. Exploiting real-life data, collected over a period of six weeks in a research institution by means of wearable sensors, in this work we provide insights on human behavior dynamics in the workplace. We explore the use of graphlets, i.e. small induced subgraphs of a network, to encode the local structure of the interaction network of a subject, enriched with affective and personality states of his/her interaction partners. Our analysis shows that graphlets of increasing complexity, encoding non-trivial interaction patterns, are beneficial to affective and personality states recognition performance. We also find that different sensory channels, measuring proximity/co-location or face-to-face interactions, have different pred...

Ego-Centric Graphlets for Personality and Affective States Recognition

Teso, Stefano;J. Staiano;Lepri, Bruno;Passerini, Andrea;Pianesi, Fabio
2013-01-01

Abstract

Do we tend to perceive ourselves more creative when surrounded by creative people? Or rather the opposite holds? Such information is very valuable to understand how to optimize work processes and boost people's productivity along with their happiness and satisfaction. Exploiting real-life data, collected over a period of six weeks in a research institution by means of wearable sensors, in this work we provide insights on human behavior dynamics in the workplace. We explore the use of graphlets, i.e. small induced subgraphs of a network, to encode the local structure of the interaction network of a subject, enriched with affective and personality states of his/her interaction partners. Our analysis shows that graphlets of increasing complexity, encoding non-trivial interaction patterns, are beneficial to affective and personality states recognition performance. We also find that different sensory channels, measuring proximity/co-location or face-to-face interactions, have different pred...
2013
ASE/IEEE International Conference on Social Computing
Washington D.C., USA
IEEE
Teso, Stefano; Staiano, J.; Lepri, Bruno; Passerini, Andrea; Pianesi, Fabio
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11572/67310
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