In the field of skeleton-based human action recognition, Graph Convolutional Networks (GCNs) have become a dominant framework. However, existing GCN-based approaches often treat the sequences of two-person interaction as separate entities, ignoring the inherent semantic dependencies and spatial correlations between interacting subjects. Furthermore, high-order skeleton representations naturally exhibit non-Euclidean structures, where Euclidean deep learning models are inherently limited in explicitly capturing and preserving such geometric information. As a countermeasure, we propose a Riemannian Graph Convolutional Network (RGCN) that operates on the Symmetric Positive Definite (SPD) manifolds. Specifically, we model high-order skeletal statistics via Gaussian embedding and propose a Riemannian network to capture inter-subject interactions and global correlations. The proposed RGCN is instantiated under three SPD geometries, and its effectiveness is validated through extensive experiments on three interaction benchmarks. Extensive experimental results show that RGCN provides a competitive and geometrically grounded alternative for skeleton-based interaction recognition.

Riemannian Graph Convolutional Network for Skeleton-Based Two-Person Interaction Recognition / Wang, R., Bi, Z., Hu, C., Song, X., Wu, X., Sebe, N., Chen, Z.. - (2026), pp. 1758-1766. (International Joint Conference on Artificial Intelligence Bremen August 2026) [10.24963/ijcai.2026/196].

Riemannian Graph Convolutional Network for Skeleton-Based Two-Person Interaction Recognition

Sebe, Nicu;Chen, Ziheng
2026-01-01

Abstract

In the field of skeleton-based human action recognition, Graph Convolutional Networks (GCNs) have become a dominant framework. However, existing GCN-based approaches often treat the sequences of two-person interaction as separate entities, ignoring the inherent semantic dependencies and spatial correlations between interacting subjects. Furthermore, high-order skeleton representations naturally exhibit non-Euclidean structures, where Euclidean deep learning models are inherently limited in explicitly capturing and preserving such geometric information. As a countermeasure, we propose a Riemannian Graph Convolutional Network (RGCN) that operates on the Symmetric Positive Definite (SPD) manifolds. Specifically, we model high-order skeletal statistics via Gaussian embedding and propose a Riemannian network to capture inter-subject interactions and global correlations. The proposed RGCN is instantiated under three SPD geometries, and its effectiveness is validated through extensive experiments on three interaction benchmarks. Extensive experimental results show that RGCN provides a competitive and geometrically grounded alternative for skeleton-based interaction recognition.
2026
Proceedings of the Thirty-Fifth International Joint Conference on Artificial Intelligence
Darmstadt
IJCAI Press
Wang, Rui; Bi, Zihao; Hu, Chen; Song, Xiaoning; Wu, Xiao-Jun; Sebe, Nicu; Chen, Ziheng
Riemannian Graph Convolutional Network for Skeleton-Based Two-Person Interaction Recognition / Wang, R., Bi, Z., Hu, C., Song, X., Wu, X., Sebe, N., Chen, Z.. - (2026), pp. 1758-1766. (International Joint Conference on Artificial Intelligence Bremen August 2026) [10.24963/ijcai.2026/196].
File in questo prodotto:
File Dimensione Formato  
0196.pdf

accesso aperto

Tipologia: Versione editoriale (Publisher’s layout)
Licenza: Tutti i diritti riservati (All rights reserved)
Dimensione 1.27 MB
Formato Adobe PDF
1.27 MB Adobe PDF Visualizza/Apri

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11572/502670
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus ND
  • ???jsp.display-item.citation.isi??? ND
  • OpenAlex 0
social impact