Music is increasingly performed and experienced in Social Virtual Reality (Social VR), from VRChat raves to high-production concerts on bespoke platforms. Yet Human-Computer-Interaction (HCI) research still focuses mainly on building new VR systems rather than examining the communities that already create and sustain these practices. We present a cultural mapping of the Social VR music scene based on 84 survey responses, 27 interviews, and 17 event observations with diverse stakeholders, including audience members, musicians, developers, platform owners, and event organisers. We found that the scene operates as a fragmented cross-platform ecosystem sustained by user-generated infrastructure and continuous community labour. The bottom-up organisation produces role fluidity with individuals dynamically shifting between roles as performers, world builders, organisers, and audience members. However, the openness that enables this creativity also creates tensions between expectations of free access and the financial and emotional labour required to keep events running. Taken together, our findings reveal the vibrant cultural practices that continue to flourish in Social VR, even as corporate narratives declare the “metaverse” dead.

Looking inside the VR Music Scene: Mapping Platforms, Events and People / Ppali, S., Boem, A., Covaci, A., Constantinides, M., Liarokapis, F., Turchet, L.. - 1136(2026). (ACM Conference on Human Factors in Computing Systems (CHI) Barcellona 2026) [10.1145/3772318.3791497].

Looking inside the VR Music Scene: Mapping Platforms, Events and People

Alberto Boem;Luca Turchet
2026-01-01

Abstract

Music is increasingly performed and experienced in Social Virtual Reality (Social VR), from VRChat raves to high-production concerts on bespoke platforms. Yet Human-Computer-Interaction (HCI) research still focuses mainly on building new VR systems rather than examining the communities that already create and sustain these practices. We present a cultural mapping of the Social VR music scene based on 84 survey responses, 27 interviews, and 17 event observations with diverse stakeholders, including audience members, musicians, developers, platform owners, and event organisers. We found that the scene operates as a fragmented cross-platform ecosystem sustained by user-generated infrastructure and continuous community labour. The bottom-up organisation produces role fluidity with individuals dynamically shifting between roles as performers, world builders, organisers, and audience members. However, the openness that enables this creativity also creates tensions between expectations of free access and the financial and emotional labour required to keep events running. Taken together, our findings reveal the vibrant cultural practices that continue to flourish in Social VR, even as corporate narratives declare the “metaverse” dead.
2026
CHI '26: Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems
New York
ACM
979-8-4007-2278-3
Ppali, Sophia; Boem, Alberto; Covaci, Alexandra; Constantinides, Marios; Liarokapis, Fotis; Turchet, Luca
Looking inside the VR Music Scene: Mapping Platforms, Events and People / Ppali, S., Boem, A., Covaci, A., Constantinides, M., Liarokapis, F., Turchet, L.. - 1136(2026). (ACM Conference on Human Factors in Computing Systems (CHI) Barcellona 2026) [10.1145/3772318.3791497].
File in questo prodotto:
File Dimensione Formato  
3772318.3791497.pdf

accesso aperto

Tipologia: Versione editoriale (Publisher’s layout)
Licenza: Creative commons
Dimensione 4.42 MB
Formato Adobe PDF
4.42 MB Adobe PDF Visualizza/Apri

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11572/488030
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus 0
  • ???jsp.display-item.citation.isi??? ND
  • OpenAlex 1
social impact