BrainForm is a gamified Brain-Computer Interface (BCI) training system designed for scalable data collection using consumer hardware and a minimal setup. We investigated (1) how users develop BCI control skills across repeated sessions and (2) perceptual and performance effects of two visual stimulation textures. Game Experience Questionnaire (GEQ) scores for Flow, Positive Affect, Competence and Challenge were strongly positive, indicating sustained engagement. A within-subject study with multiple runs, two task complexities, and post-session questionnaires revealed no significant performance differences between textures but increased ocular irritation over time. Online metrics Task Accuracy, Task Time, and Information Transfer Rate improved across sessions, confirming learning effects for symbol spelling, even under pressure conditions. Our results highlight the potential of BrainForm as a scalable, user-friendly BCI research tool and offer guidance for sustained engagement and reduced training fatigue.

BrainForm: a Serious Game for BCI Training and Data Collection / Romani, Michele; Zanoni, Devis; Farella, Elisabetta; Turchet, Luca. - ELETTRONICO. - (2025). ( BI 2025 Bari, Italy 11-13 Novembre 2025).

BrainForm: a Serious Game for BCI Training and Data Collection

Michele Romani
Primo
;
Luca Turchet
Ultimo
2025-01-01

Abstract

BrainForm is a gamified Brain-Computer Interface (BCI) training system designed for scalable data collection using consumer hardware and a minimal setup. We investigated (1) how users develop BCI control skills across repeated sessions and (2) perceptual and performance effects of two visual stimulation textures. Game Experience Questionnaire (GEQ) scores for Flow, Positive Affect, Competence and Challenge were strongly positive, indicating sustained engagement. A within-subject study with multiple runs, two task complexities, and post-session questionnaires revealed no significant performance differences between textures but increased ocular irritation over time. Online metrics Task Accuracy, Task Time, and Information Transfer Rate improved across sessions, confirming learning effects for symbol spelling, even under pressure conditions. Our results highlight the potential of BrainForm as a scalable, user-friendly BCI research tool and offer guidance for sustained engagement and reduced training fatigue.
2025
LNAI Brain Informatics
Bari, Italy
Springer Nature
Romani, Michele; Zanoni, Devis; Farella, Elisabetta; Turchet, Luca
BrainForm: a Serious Game for BCI Training and Data Collection / Romani, Michele; Zanoni, Devis; Farella, Elisabetta; Turchet, Luca. - ELETTRONICO. - (2025). ( BI 2025 Bari, Italy 11-13 Novembre 2025).
File in questo prodotto:
Non ci sono file associati a questo prodotto.

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11572/468551
 Attenzione

Attenzione! I dati visualizzati non sono stati sottoposti a validazione da parte dell'ateneo

Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus ND
  • ???jsp.display-item.citation.isi??? ND
  • OpenAlex ND
social impact