Recent technological developments and projects are now becoming more multidisciplinary. However, in designing augmented reality training and support systems (ARTSS), researchers in this field may already hold biases that lean towards the de facto standard of what constitutes good ARTSS. These biases are not inherently harmful, but there exists the risk that these may not lead to answering the demands and goals of the intended end-user that are of completely different specializations. To address this risk, we suggest using Par-ticipatory Design (PD) as a methodology for creating and designing ARTSS. By putting the collaborators as co-designers in the authoring of augmented reality prototypes, we can verify that the final ARTSS meets the end-user's requirements.

Application of Participatory Design Methodology in AR: Developing Prototypes for Two Context Scenarios / Butaslac, Isidro Iii; Luchetti, Alessandro; Ino, Junya; Fujimoto, Yuichiro; Sawabe, Taishi; Kanbara, Masayuki; Kato, Hirokazu; Uemura, Keisuke; Otake, Yoshito; Sato, Yoshinobu; Takao, Masaki; Sugano, Nobuhiko. - (2022), pp. 244-248. ( 21st IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2022 sgp 2022) [10.1109/ismar-adjunct57072.2022.00054].

Application of Participatory Design Methodology in AR: Developing Prototypes for Two Context Scenarios

Luchetti, Alessandro;
2022-01-01

Abstract

Recent technological developments and projects are now becoming more multidisciplinary. However, in designing augmented reality training and support systems (ARTSS), researchers in this field may already hold biases that lean towards the de facto standard of what constitutes good ARTSS. These biases are not inherently harmful, but there exists the risk that these may not lead to answering the demands and goals of the intended end-user that are of completely different specializations. To address this risk, we suggest using Par-ticipatory Design (PD) as a methodology for creating and designing ARTSS. By putting the collaborators as co-designers in the authoring of augmented reality prototypes, we can verify that the final ARTSS meets the end-user's requirements.
2022
Proceedings - 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2022
10662 LOS VAQUEROS CIRCLE, PO BOX 3014, LOS ALAMITOS, CA 90720-1264 USA
Institute of Electrical and Electronics Engineers Inc.
9781665453653
Butaslac, Isidro Iii; Luchetti, Alessandro; Ino, Junya; Fujimoto, Yuichiro; Sawabe, Taishi; Kanbara, Masayuki; Kato, Hirokazu; Uemura, Keisuke; Otake,...espandi
Application of Participatory Design Methodology in AR: Developing Prototypes for Two Context Scenarios / Butaslac, Isidro Iii; Luchetti, Alessandro; Ino, Junya; Fujimoto, Yuichiro; Sawabe, Taishi; Kanbara, Masayuki; Kato, Hirokazu; Uemura, Keisuke; Otake, Yoshito; Sato, Yoshinobu; Takao, Masaki; Sugano, Nobuhiko. - (2022), pp. 244-248. ( 21st IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2022 sgp 2022) [10.1109/ismar-adjunct57072.2022.00054].
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11572/465605
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