The current paper aims to analyse the complex array of practices entailed by teams and esports professionals by looking at one of the most peculiar phenomena of the esports field: gaming houses, i.e., “co-operative living arrangement[s] where several players of video games, usually professional esports players, live in the same residence” [1]. Representing one of the first attempts to assess the role of gaming houses as emerging esports spaces based on new forms of playbour and production of and by users, the paper comprises an innovative adaptation of PRISMA protocol for literature and scoping reviews to shed light on how the technological, material, and social elements are enacted through gaming houses’ activities, which mirror the ones entailed by digital platforms. In fact, through the three moves of encoding, aggregating and computing users’ interactions [2], gaming houses (re)produce virtual and analogical goods, translating consumer practices and profoundly influencing the broader esports ecosystem. Finally, by framing themselves as ideal hives for pro players, i.e., a prototypical breeding ground for esports professionals, these structures push for new paradigms of work-life balance and users’ production, thus leading to a further reflection on the nature of play and working practices in our contemporary network society [3].

Gamers’ Eden: The Functioning and Role of Gaming Houses Inside the Esports Ecosystem / Franzò, Alessandro; Bruni, Attila. - 1997:(2023), pp. 299-314. ( CHIRA 2023 Roma 16th-17th November 2023) [10.1007/978-3-031-49368-3_18].

Gamers’ Eden: The Functioning and Role of Gaming Houses Inside the Esports Ecosystem

Bruni, Attila
Ultimo
2023-01-01

Abstract

The current paper aims to analyse the complex array of practices entailed by teams and esports professionals by looking at one of the most peculiar phenomena of the esports field: gaming houses, i.e., “co-operative living arrangement[s] where several players of video games, usually professional esports players, live in the same residence” [1]. Representing one of the first attempts to assess the role of gaming houses as emerging esports spaces based on new forms of playbour and production of and by users, the paper comprises an innovative adaptation of PRISMA protocol for literature and scoping reviews to shed light on how the technological, material, and social elements are enacted through gaming houses’ activities, which mirror the ones entailed by digital platforms. In fact, through the three moves of encoding, aggregating and computing users’ interactions [2], gaming houses (re)produce virtual and analogical goods, translating consumer practices and profoundly influencing the broader esports ecosystem. Finally, by framing themselves as ideal hives for pro players, i.e., a prototypical breeding ground for esports professionals, these structures push for new paradigms of work-life balance and users’ production, thus leading to a further reflection on the nature of play and working practices in our contemporary network society [3].
2023
Computer-Human Interaction Research and Applications: 7th International Conference Proceedings, Part 2
Cham, CH
Springer
9783031493676
9783031493683
Franzò, Alessandro; Bruni, Attila
Gamers’ Eden: The Functioning and Role of Gaming Houses Inside the Esports Ecosystem / Franzò, Alessandro; Bruni, Attila. - 1997:(2023), pp. 299-314. ( CHIRA 2023 Roma 16th-17th November 2023) [10.1007/978-3-031-49368-3_18].
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11572/454450
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