Gamified solutions provide similar experiences and motivations as games do; in recent years, they have been increasingly used to motivate and engage users in several domains. Despite their wide use, the results after the use of gamified solutions are not always as good as expected. This can be due to several factors: there isn't a standard procedure for gamification design, there's a lack of methodological rigor and control over the data collection and data analysis. In this work, we present GamiDOC, a web-based solution to support designers during the software design, development and analysis through the use of a gamification design model and its review, a methods design control, an aid in the code generation, and an exhaustive list of standardized UX questionnaire according to the context of use.

GamiDOC: A Tool for Designing and Evaluating Gamified Solutions / Bassanelli, S., Bucchiarone, A.. - (2022), pp. 203-208. (9th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2022 Bremen, Germany 2-5 November 2022) [10.1145/3505270.3558345].

GamiDOC: A Tool for Designing and Evaluating Gamified Solutions

Bassanelli S.;Bucchiarone A.
2022-01-01

Abstract

Gamified solutions provide similar experiences and motivations as games do; in recent years, they have been increasingly used to motivate and engage users in several domains. Despite their wide use, the results after the use of gamified solutions are not always as good as expected. This can be due to several factors: there isn't a standard procedure for gamification design, there's a lack of methodological rigor and control over the data collection and data analysis. In this work, we present GamiDOC, a web-based solution to support designers during the software design, development and analysis through the use of a gamification design model and its review, a methods design control, an aid in the code generation, and an exhaustive list of standardized UX questionnaire according to the context of use.
2022
Annual Symposium on Computer-Human Interaction in Play, CHI-PLAY 2022
Bremen, Germany
ACM
9781450392112
Bassanelli, S.; Bucchiarone, A.
GamiDOC: A Tool for Designing and Evaluating Gamified Solutions / Bassanelli, S., Bucchiarone, A.. - (2022), pp. 203-208. (9th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2022 Bremen, Germany 2-5 November 2022) [10.1145/3505270.3558345].
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11572/372832
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