Deductive Mastermind is a deductive reasoning game that is implemented in the online educational game system Math Garden. A good understanding of the difficulty of Deductive Mastermind game instances is essential for optimizing the learning experience of players. The available empirical difficulty ratings, based on speed and accuracy, provide robust estimations but do not explain why certain game instances are easy or hard. In previous work a logic-based model was proposed that successfully predicted these difficulty ratings. We add to this work by providing a model based on a different logical principle-that of eliminating hypotheses (dynamic epistemic logic) instead of reasoning by cases (analytical tableaux system)-that can predict the empirical difficulty ratings equally well. We show that the informational content of the different feedbacks given in game instances is a core predictor for cognitive difficulty ratings and that this is irrespective of the specific logic used to forma...

Predicting Cognitive Difficulty of the Deductive Mastermind Game with Dynamic Epistemic Logic Models / Zhao, B.; van de Pol, I.; Raijmakers, M.; Szymanik, J.. - (2018), pp. 2789-2794. ( 40th Annual Meeting of the Cognitive Science Society: Changing Minds, CogSci 2018 Madison 2018).

Predicting Cognitive Difficulty of the Deductive Mastermind Game with Dynamic Epistemic Logic Models

Szymanik, J.
2018-01-01

Abstract

Deductive Mastermind is a deductive reasoning game that is implemented in the online educational game system Math Garden. A good understanding of the difficulty of Deductive Mastermind game instances is essential for optimizing the learning experience of players. The available empirical difficulty ratings, based on speed and accuracy, provide robust estimations but do not explain why certain game instances are easy or hard. In previous work a logic-based model was proposed that successfully predicted these difficulty ratings. We add to this work by providing a model based on a different logical principle-that of eliminating hypotheses (dynamic epistemic logic) instead of reasoning by cases (analytical tableaux system)-that can predict the empirical difficulty ratings equally well. We show that the informational content of the different feedbacks given in game instances is a core predictor for cognitive difficulty ratings and that this is irrespective of the specific logic used to forma...
2018
Proceedings of the 40th Annual Conference of the Cognitive Science Society
Madison
The Cognitive Science Society
9780991196784
Zhao, B.; van de Pol, I.; Raijmakers, M.; Szymanik, J.
Predicting Cognitive Difficulty of the Deductive Mastermind Game with Dynamic Epistemic Logic Models / Zhao, B.; van de Pol, I.; Raijmakers, M.; Szymanik, J.. - (2018), pp. 2789-2794. ( 40th Annual Meeting of the Cognitive Science Society: Changing Minds, CogSci 2018 Madison 2018).
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11572/371614
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