We study two different models of a turn-based game called the Marble Drop Game, which is an experimental paradigm designed to investigate higher-order social reasoning. Our first model is a computational-level description of the game, associating cognitive difficulty of a game trial with its structural properties. Our second model is an algorithmic-level model postulating a forward reasoning plus backtracking strategy for solving the game, rather than backward induction as prescribed by game theory. Our experiment shows that the algorithmic-level model is more predictive for the participants' reaction times. This research illustrates how various methods of logic and computer science may be used for building computational cognitive models.

Computational and algorithmic models of strategies in turn-based games / Bergwerff, G.; Meijering, B.; Szymanik, J.; Verbrugge, R.; Wierda, S. M.. - (2014), pp. 1778-1783. ( 36th Annual Meeting of the Cognitive Science Society, CogSci 2014 Quebec 2014).

Computational and algorithmic models of strategies in turn-based games

Szymanik, J.;
2014-01-01

Abstract

We study two different models of a turn-based game called the Marble Drop Game, which is an experimental paradigm designed to investigate higher-order social reasoning. Our first model is a computational-level description of the game, associating cognitive difficulty of a game trial with its structural properties. Our second model is an algorithmic-level model postulating a forward reasoning plus backtracking strategy for solving the game, rather than backward induction as prescribed by game theory. Our experiment shows that the algorithmic-level model is more predictive for the participants' reaction times. This research illustrates how various methods of logic and computer science may be used for building computational cognitive models.
2014
Proceedings of the 36th Annual Conference of the Cognitive Science Society
Quebec
The Cognitive Science Society
9780991196708
Bergwerff, G.; Meijering, B.; Szymanik, J.; Verbrugge, R.; Wierda, S. M.
Computational and algorithmic models of strategies in turn-based games / Bergwerff, G.; Meijering, B.; Szymanik, J.; Verbrugge, R.; Wierda, S. M.. - (2014), pp. 1778-1783. ( 36th Annual Meeting of the Cognitive Science Society, CogSci 2014 Quebec 2014).
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11572/371612
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