We study two different models of a turn-based game called the Marble Drop Game, which is an experimental paradigm designed to investigate higher-order social reasoning. Our first model is a computational-level description of the game, associating cognitive difficulty of a game trial with its structural properties. Our second model is an algorithmic-level model postulating a forward reasoning plus backtracking strategy for solving the game, rather than backward induction as prescribed by game theory. Our experiment shows that the algorithmic-level model is more predictive for the participants' reaction times. This research illustrates how various methods of logic and computer science may be used for building computational cognitive models.
Computational and algorithmic models of strategies in turn-based games / Bergwerff, G.; Meijering, B.; Szymanik, J.; Verbrugge, R.; Wierda, S. M.. - (2014), pp. 1778-1783. ( 36th Annual Meeting of the Cognitive Science Society, CogSci 2014 Quebec 2014).
Computational and algorithmic models of strategies in turn-based games
Szymanik, J.;
2014-01-01
Abstract
We study two different models of a turn-based game called the Marble Drop Game, which is an experimental paradigm designed to investigate higher-order social reasoning. Our first model is a computational-level description of the game, associating cognitive difficulty of a game trial with its structural properties. Our second model is an algorithmic-level model postulating a forward reasoning plus backtracking strategy for solving the game, rather than backward induction as prescribed by game theory. Our experiment shows that the algorithmic-level model is more predictive for the participants' reaction times. This research illustrates how various methods of logic and computer science may be used for building computational cognitive models.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione



