In this work we consider partially observable environments with sparse rewards. We present a self-supervised representation learning method for image-based observations, which arranges embeddings respecting temporal distance of observations. This representation is empirically robust to stochasticity and suitable for novelty detection from the error of a predictive forward model. We consider episodic and life-long uncertainties to guide the exploration. We propose to estimate the missing information about the environment with the world model, which operates in the learned latent space. As a motivation of the method, we analyse the exploration problem in a tabular Partially Observable Labyrinth. We demonstrate the method on image-based hard exploration environments from the Atari benchmark and report significant improvement with respect to prior work. The source code of the method and all the experiments is available at https://github.com/htdt/lwm.
Latent World Models For Intrinsically Motivated Exploration / Ermolov, Aleksandr; Sebe, Nicu. - 2020-:(2020). (Intervento presentato al convegno 34th Conference on Neural Information Processing Systems, NeurIPS 2020 tenutosi a online nel 6th-12th December 2020).
Latent World Models For Intrinsically Motivated Exploration
Ermolov, Aleksandr;Sebe, Nicu
2020-01-01
Abstract
In this work we consider partially observable environments with sparse rewards. We present a self-supervised representation learning method for image-based observations, which arranges embeddings respecting temporal distance of observations. This representation is empirically robust to stochasticity and suitable for novelty detection from the error of a predictive forward model. We consider episodic and life-long uncertainties to guide the exploration. We propose to estimate the missing information about the environment with the world model, which operates in the learned latent space. As a motivation of the method, we analyse the exploration problem in a tabular Partially Observable Labyrinth. We demonstrate the method on image-based hard exploration environments from the Atari benchmark and report significant improvement with respect to prior work. The source code of the method and all the experiments is available at https://github.com/htdt/lwm.File | Dimensione | Formato | |
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