Gamification is increasingly applied to engage people in performing tool-supported collaborative tasks. From previous experiences we learned that available gamification guidelines are not sufficient, and more importantly that motivational and acceptance aspects need to be considered when designing gamified software applications. To understand them, stakeholders need to be involved in the design process. This paper aims to (i) identify key requirements for designing gamified solutions, and (ii) understand if existing methods (partially fitting those requirements) can be selected and combined to provide a comprehensive gamification design method. We discuss a set of key requirements for a suitable gamification design method. We illustrate how to select and combine existing methods to define a design approach that fits those requirements usingDesign Thinking and the Agon framework. Furthermore, we present a first empirical evaluation of the integrated design method, with participants including both requirements analysts and end-users of the gamified software. Our evaluation offers initial ideas towards a more general, systematic approach for gamification design.

Design Thinking and Acceptance Requirements for Designing Gamified Software / Piras, L.; Dellagiacoma, D.; Perini, A.; Susi, A.; Giorgini, P.; Mylopoulos, J.. - ELETTRONICO. - (2019), pp. 1-12. (Intervento presentato al convegno 13th IEEE International Conference on Research Challenges in Information Science, RCIS 2019 tenutosi a Brussels nel 29th-31st May 2019) [10.1109/RCIS.2019.8876973].

Design Thinking and Acceptance Requirements for Designing Gamified Software

Perini A.;Susi A.;Giorgini P.;Mylopoulos J.
2019-01-01

Abstract

Gamification is increasingly applied to engage people in performing tool-supported collaborative tasks. From previous experiences we learned that available gamification guidelines are not sufficient, and more importantly that motivational and acceptance aspects need to be considered when designing gamified software applications. To understand them, stakeholders need to be involved in the design process. This paper aims to (i) identify key requirements for designing gamified solutions, and (ii) understand if existing methods (partially fitting those requirements) can be selected and combined to provide a comprehensive gamification design method. We discuss a set of key requirements for a suitable gamification design method. We illustrate how to select and combine existing methods to define a design approach that fits those requirements usingDesign Thinking and the Agon framework. Furthermore, we present a first empirical evaluation of the integrated design method, with participants including both requirements analysts and end-users of the gamified software. Our evaluation offers initial ideas towards a more general, systematic approach for gamification design.
2019
IEEE RCIS 2019 Proceedings: Towards a Design Science for Information Systems, IEEE Thirteen International Conference on Research Challenges in Information Science
Piscataway, NJ
IEEE Computer Society
978-1-7281-4844-1
Piras, L.; Dellagiacoma, D.; Perini, A.; Susi, A.; Giorgini, P.; Mylopoulos, J.
Design Thinking and Acceptance Requirements for Designing Gamified Software / Piras, L.; Dellagiacoma, D.; Perini, A.; Susi, A.; Giorgini, P.; Mylopoulos, J.. - ELETTRONICO. - (2019), pp. 1-12. (Intervento presentato al convegno 13th IEEE International Conference on Research Challenges in Information Science, RCIS 2019 tenutosi a Brussels nel 29th-31st May 2019) [10.1109/RCIS.2019.8876973].
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11572/252356
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