The present paper discusses a framework for creating flexible rehabilitation exercises on a mobile haptic interface. The approach is based on a combination of high level interactive scripting with a flexible real-time haptic control algorithm. The control problem has been decomposed into primitives such that the real-time issues are managed at low level on the mobile system, while a high level control can interact with the user through powerful and flexible scripting. The control architecture is flexible enough to operate haptic rendering on wireless mobile devices. Overall the system allows to create a large variety of rehabilitation exercises that can all share the same methodology for their parametrization and assessment. The rationale of the design and the implementation of the different control level will be provided. Design experiments, based on a rehabilitation game scenario will also be discussed. © 2013 IEEE.
A flexible framework for mobile based haptic rendering / Ruffaldi, E.; Satler, M.; Rosati Papini, G. P.; Avizzano, C. A.. - (2013), pp. 732-737. (Intervento presentato al convegno 22nd IEEE International Symposium on Robot and Human Interactive Communication: "Living Together, Enjoying Together, and Working Together with Robots!", IEEE RO-MAN 2013 tenutosi a Gyeongju, kor nel 2013) [10.1109/ROMAN.2013.6628400].
A flexible framework for mobile based haptic rendering
Rosati Papini G. P.;
2013-01-01
Abstract
The present paper discusses a framework for creating flexible rehabilitation exercises on a mobile haptic interface. The approach is based on a combination of high level interactive scripting with a flexible real-time haptic control algorithm. The control problem has been decomposed into primitives such that the real-time issues are managed at low level on the mobile system, while a high level control can interact with the user through powerful and flexible scripting. The control architecture is flexible enough to operate haptic rendering on wireless mobile devices. Overall the system allows to create a large variety of rehabilitation exercises that can all share the same methodology for their parametrization and assessment. The rationale of the design and the implementation of the different control level will be provided. Design experiments, based on a rehabilitation game scenario will also be discussed. © 2013 IEEE.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione