Abstract. [Context and motivation] Gamification is increasingly applied to engage people in performing tool-supported collaborative tasks. Previous experiences demonstrated that: i) available gamification guidelines are not sufficient; ii) motivational and acceptance aspects need to be considered; iii) stakeholders need to be involved in the design. [Question/Problem] Our objective is to develop a methodology to design engaging software systems. Therefore, we need to identify general requirements for such methodology, define how to select and combine suitable methods, and provide guidelines for evaluating results. [Principal ideas/results] We derive key requirements for a structured design methodology by analyzing the literature on gamification design and case studies experiences; propose the combination of Design Thinking and Agon, a framework for analyzing Acceptance Requirements, as concrete methodology. [Contribution] We provide general requirements for an effective methodology to support gamification designers; describe an example of concrete methodology fitting those requirements, and our future plan for implementing it.

Design Thinking and Acceptance Requirements for Gamification Design. A Research Preview / Piras, Luca; Dellagiacoma, Daniele; Perini, Anna; Susi, Angelo; Giorgini, Paolo; Mylopoulos, Ioannis. - ELETTRONICO. - DISI-18-009:(2018).

Design Thinking and Acceptance Requirements for Gamification Design. A Research Preview.

Luca Piras;Dellagiacoma, Daniele;Anna Perini;Angelo Susi;Paolo Giorgini;John Mylopoulos
2018-01-01

Abstract

Abstract. [Context and motivation] Gamification is increasingly applied to engage people in performing tool-supported collaborative tasks. Previous experiences demonstrated that: i) available gamification guidelines are not sufficient; ii) motivational and acceptance aspects need to be considered; iii) stakeholders need to be involved in the design. [Question/Problem] Our objective is to develop a methodology to design engaging software systems. Therefore, we need to identify general requirements for such methodology, define how to select and combine suitable methods, and provide guidelines for evaluating results. [Principal ideas/results] We derive key requirements for a structured design methodology by analyzing the literature on gamification design and case studies experiences; propose the combination of Design Thinking and Agon, a framework for analyzing Acceptance Requirements, as concrete methodology. [Contribution] We provide general requirements for an effective methodology to support gamification designers; describe an example of concrete methodology fitting those requirements, and our future plan for implementing it.
2018
Trento
University of Trento
Design Thinking and Acceptance Requirements for Gamification Design. A Research Preview / Piras, Luca; Dellagiacoma, Daniele; Perini, Anna; Susi, Angelo; Giorgini, Paolo; Mylopoulos, Ioannis. - ELETTRONICO. - DISI-18-009:(2018).
Piras, Luca; Dellagiacoma, Daniele; Perini, Anna; Susi, Angelo; Giorgini, Paolo; Mylopoulos, Ioannis
File in questo prodotto:
File Dimensione Formato  
DT_plus_Agon-Technical_Report.pdf

accesso aperto

Tipologia: Versione editoriale (Publisher’s layout)
Licenza: Tutti i diritti riservati (All rights reserved)
Dimensione 249.72 kB
Formato Adobe PDF
249.72 kB Adobe PDF Visualizza/Apri

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11572/200402
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus ND
  • ???jsp.display-item.citation.isi??? ND
  • OpenAlex ND
social impact