This paper describes the architecture and hardware implementation of an embedded, low-cost and low-power dense stereo reconstruction system, running at 30 fps at VGA resolution. The processing pipeline includes an initial image rectification stage, a cost generation unit based on the non-parametric census transform, a state-of-the-art Semi-Global cost optimization stage, and a final minimization and noise suppression step. The hardware implementation is based on a Xilinx ZynqTM System-on-Chip, which besides the FPGA provides a physical dual-core ARM CPU, which is exploited for control and to deliver output over the integrated Gigabit Ethernet connection.
3DV-An Embedded, Dense Stereovision-based Depth Mapping System
Passerone, Roberto
2014-01-01
Abstract
This paper describes the architecture and hardware implementation of an embedded, low-cost and low-power dense stereo reconstruction system, running at 30 fps at VGA resolution. The processing pipeline includes an initial image rectification stage, a cost generation unit based on the non-parametric census transform, a state-of-the-art Semi-Global cost optimization stage, and a final minimization and noise suppression step. The hardware implementation is based on a Xilinx ZynqTM System-on-Chip, which besides the FPGA provides a physical dual-core ARM CPU, which is exploited for control and to deliver output over the integrated Gigabit Ethernet connection.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione