Social isolation in urban areas is a societal challenge. It affects people of all ages but particularly elderly who struggle to maintain social ties into later-life. Interventions in social isolation primarily focus on elderly in clinical care, overlooking the existence of older adults who live independently. Despite facing dwindling social contact, groups of healthy older adults reside alongside large groups of younger citizens that might offer much needed social interaction. This type of intergenerational social interaction seems promising but motivations of elderly to engage with younger groups who are not necessarily related to them are not well-understood and vice-versa. Persuasive games have the potential to encouraging social interaction. This paper presents a preliminary work on investigating motivations for intergenerational interaction rooted in persuasion theory. It proposes the use of the Integrated Behavior Model as a theoretical framework for understanding behavioral determinants and explores the use of games as a way of fostering changes in attitudes that could enhance intergenerational interactions.

Persuasive games for intergenerational social interaction in urban environments / Mushiba, Mark; D’Andrea, Vincenzo; De Angeli, Antonella. - 215:(2018), pp. 96-104. (Intervento presentato al convegno 9th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2017 tenutosi a Funchal, Portugal nel 2017) [10.1007/978-3-319-73062-2_7].

Persuasive games for intergenerational social interaction in urban environments

Mushiba, Mark;D’Andrea, Vincenzo;De Angeli, Antonella
2018-01-01

Abstract

Social isolation in urban areas is a societal challenge. It affects people of all ages but particularly elderly who struggle to maintain social ties into later-life. Interventions in social isolation primarily focus on elderly in clinical care, overlooking the existence of older adults who live independently. Despite facing dwindling social contact, groups of healthy older adults reside alongside large groups of younger citizens that might offer much needed social interaction. This type of intergenerational social interaction seems promising but motivations of elderly to engage with younger groups who are not necessarily related to them are not well-understood and vice-versa. Persuasive games have the potential to encouraging social interaction. This paper presents a preliminary work on investigating motivations for intergenerational interaction rooted in persuasion theory. It proposes the use of the Integrated Behavior Model as a theoretical framework for understanding behavioral determinants and explores the use of games as a way of fostering changes in attitudes that could enhance intergenerational interactions.
2018
Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
Cham
Springer Verlag
9783319730615
Mushiba, Mark; D’Andrea, Vincenzo; De Angeli, Antonella
Persuasive games for intergenerational social interaction in urban environments / Mushiba, Mark; D’Andrea, Vincenzo; De Angeli, Antonella. - 215:(2018), pp. 96-104. (Intervento presentato al convegno 9th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2017 tenutosi a Funchal, Portugal nel 2017) [10.1007/978-3-319-73062-2_7].
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11572/229249
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