The success of software systems highly depends on user engagement. Thus, to deliver engaging systems, software has to be designed carefully taking into account Acceptance Requirements, such as “70% of users will use the system”, and the psychological factors that could influence users to use the system. Analysis can then consider mechanisms that affect these factors, such as Gamification (making a game out of system use), advertising, incentives and more. We propose a Systematic Acceptance Requirements Analysis Framework based on Gamification for supporting the requirements engineer in analyzing and designing engaging software systems. Our framework, named Agon, encompasses both a methodology and a meta-model capturing acceptance and gamification knowledge. In this paper, we describe the Agon Meta-Model and provide examples from the gamification of a decision-making platform in the context of a European Project.

Goal models for acceptance requirements analysis and gamification design / Piras, Luca; Paja, Elda; Giorgini, Paolo; Mylopoulos, John. - STAMPA. - 10650:(2017), pp. 223-230. (Intervento presentato al convegno 36th International Conference on Conceptual Modeling, ER 2017 tenutosi a Valencia nel 6th-9th November 2017) [10.1007/978-3-319-69904-2_18].

Goal models for acceptance requirements analysis and gamification design

Piras, Luca;Paja, Elda;Giorgini, Paolo;Mylopoulos, John
2017-01-01

Abstract

The success of software systems highly depends on user engagement. Thus, to deliver engaging systems, software has to be designed carefully taking into account Acceptance Requirements, such as “70% of users will use the system”, and the psychological factors that could influence users to use the system. Analysis can then consider mechanisms that affect these factors, such as Gamification (making a game out of system use), advertising, incentives and more. We propose a Systematic Acceptance Requirements Analysis Framework based on Gamification for supporting the requirements engineer in analyzing and designing engaging software systems. Our framework, named Agon, encompasses both a methodology and a meta-model capturing acceptance and gamification knowledge. In this paper, we describe the Agon Meta-Model and provide examples from the gamification of a decision-making platform in the context of a European Project.
2017
Conceptual Modeling: 36th International Conference ER 2017 Proceedings
Cham
Springer Verlag
9783319699035
978-3-319-69904-2
Piras, Luca; Paja, Elda; Giorgini, Paolo; Mylopoulos, John
Goal models for acceptance requirements analysis and gamification design / Piras, Luca; Paja, Elda; Giorgini, Paolo; Mylopoulos, John. - STAMPA. - 10650:(2017), pp. 223-230. (Intervento presentato al convegno 36th International Conference on Conceptual Modeling, ER 2017 tenutosi a Valencia nel 6th-9th November 2017) [10.1007/978-3-319-69904-2_18].
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11572/195574
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